RfEditPro has some issues
RfEditPro has some issues
Ok the editor is just...ahhhh...how does everybody else works with it? it crashes the whole time and now when i try to add a static mesh and i wanted to scale it up a littlte the editor just crashes. then i tryed using worldedit the genesis one but that one crashes too when i move the object to a certin point of the level....and thats the point where i want to have it...lol...no its not just that point but does anybody has a tip to fix that prob?
U see the tables with the chairs? every of the combinations is one static mesh so in total three! and when i move ne of them the editor crashes.
U see the tables with the chairs? every of the combinations is one static mesh so in total three! and when i move ne of them the editor crashes.
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hmm, do you have any error message or dose it close without one? if it closes without an error message it could be the same problem i had, i mentiond it here viewtopic.php?t=98&start=15 i hope this is any help.
*GD*
Sry for doubleposting its not an memory issue on my system i have 768mb and when i run RfEditPro it kinda takes about 30mb of that and 50mb virtual memoryanyways i was running the taskmanager to see how much memory and how much system power it takes...its not that there must be another problem but i cant figure it out
do i have to do that? and how does that work i can't find a tut for the editor anyways.....oh and please don't send me to this tut with the two rooms and the cut brush to open a hallway.....that thing only tells u how to add brushes nothing more......how is ur guide comming along Dru?? i guess that will be a gib help for everyone
sorry to double-post, but in an attempt to solve your problem, on the scale note i dont believe you can scale meshes using the scale tool, i believe you have to use the scale parameter, if thats what youve been trying to do. secondly, about the move, have you copied and pasted the static mesh? rfeditpro does very odd things when you try to copy and paste static meshes (it seems to copy both the staticmesh entity and the mesh itself seperately, causing a huge mess)