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Starting an irrlicht .3dt import node......

Posted: Sun Mar 18, 2007 3:35 am
by Voltare
The reason I want to do this is simple.There's a great little utility on the irrlicht forum called Irrwizard.

You can create a complete FPS game with it with a few clicks.The problem is, it reads quake 3 map files........

I want to use Rfeditpro to make levels and areas for this.

And since I'm probably the only one who does.....I'll have to try to make it myself....If anyone wants updates...i will give them when i have them....



I'm figuring i'd have to "port" rfeditpro to irrlicht to start with...

Now, to the programmer people out there....is it possible?

Posted: Sun Mar 18, 2007 11:41 am
by Jay
This is not helping anything, because Andy changed the underlying engine to ogre. This is because when you want to go deeper (like making a gameshell with the engine) Ogre is a better choice than irrlicht.

But if you still want to do it:

About the possibilty, everything is really possible, you just have to know the 3dt file format really well...(And this where it starts, this is Genesis3d code and the poeple who prgorammed it are long gone if i am right!)
But you could start with looking at how the editor (download the rfedit sourrce code) reads the files...maybe this will give you a direction.

Posted: Sun Mar 18, 2007 7:51 pm
by Voltare
yeah...after i thought about...it isn't helpin' anything

Posted: Mon Mar 19, 2007 12:54 am
by paradoxnj
Now, to the programmer people out there....is it possible?
Anything is possible. The real question would be "Where can I gain the knowledge to meet my goal?" You can start here. It's the source code for the Milkshape 3D 3DT Exporter. That should at least get you the file format specs.