Starting an irrlicht .3dt import node......
Posted: Sun Mar 18, 2007 3:35 am
The reason I want to do this is simple.There's a great little utility on the irrlicht forum called Irrwizard.
You can create a complete FPS game with it with a few clicks.The problem is, it reads quake 3 map files........
I want to use Rfeditpro to make levels and areas for this.
And since I'm probably the only one who does.....I'll have to try to make it myself....If anyone wants updates...i will give them when i have them....
I'm figuring i'd have to "port" rfeditpro to irrlicht to start with...
Now, to the programmer people out there....is it possible?
You can create a complete FPS game with it with a few clicks.The problem is, it reads quake 3 map files........
I want to use Rfeditpro to make levels and areas for this.
And since I'm probably the only one who does.....I'll have to try to make it myself....If anyone wants updates...i will give them when i have them....
I'm figuring i'd have to "port" rfeditpro to irrlicht to start with...
Now, to the programmer people out there....is it possible?