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Finished modeling, now what?

Posted: Sun Mar 18, 2007 3:51 am
by DaveC
well i finished doing my extremeley basic model ( BUT IM PROUD OF IT!)

Image

My question is, where do I go from here, texturing, bones, importing to rf?

for RF usage.

Posted: Sun Mar 18, 2007 4:13 am
by darksmaster923

Posted: Sun Mar 18, 2007 10:18 am
by Juutis
What's that program you're modeling in?

And yeah, you should add texture and bones now and then import to RF.

Posted: Tue Mar 20, 2007 7:30 pm
by DaveC
I'm modeling using c4d, it gets the job done, :-p.

Posted: Tue Mar 20, 2007 9:03 pm
by Voltare
pretty good model.....

Posted: Tue Mar 20, 2007 11:20 pm
by darksmaster923
get milkshape
export model to 3ds.
uv map in lithunwrap(comes with RF)
save model
texture
import to milkshape
add bones
animate model
export model to bdy and animation to mot(remember, the export name is the anim name, not the astudio name)
fire up astudio(comes with RF)
load the bdy file and add the mot file
build
DONE

Posted: Tue Mar 20, 2007 11:47 pm
by zany_001
use anim8or cos its free.not milkshape, cos its 25 bucks

Posted: Wed Mar 21, 2007 1:18 am
by darksmaster923
milkshape is built for rf with bdy and mot exporters. but you can use gmax

Posted: Thu Mar 22, 2007 1:19 am
by hike1
use anim8or cos its free.not milkshape, cos its 25 bucks
Only 3dsmax, Gmax, and Milkshape will make animated RF actors. Nice model, but I'd add a nose and mouth.

RF FAQ http://terrymorgan.net/rffaq.zip

Demos, etc. http://terrymorgan.net/download.htm