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Bye to RF :(
Posted: Tue Mar 20, 2007 6:34 pm
by LtForce
Well, I've got 2 news: one bad and one good(just like in the movies)
Good one is that we've finished our project recently and we know something bout game development now, but the bad one is my friend and I am saying good bye to RF because for our new project we'll need really good physics system and already working multiplayer so we are switching so Source engine. It's free and I've read that we will be able to make completele new games with it. Anyway, no offence to RF - it's a great engine, but that just don't meet our needs(just like Torque...). If anyone would like to hear aboput our new project please tell. And if you don't mind I'll still be coming here because I just love this so friendly game-dev community
Posted: Tue Mar 20, 2007 7:09 pm
by Juutis
Wow, didn't know Source was free !
Too bad you're leaving, but hey, I think everyone does that at some point. Or at least most of us... Have a a good time with Source. And yes, I would like to hear about your new project.
Downloaded Source SDK, btw. I'm gonna see what it is like.
Posted: Tue Mar 20, 2007 9:05 pm
by Voltare
Source is not free....well...free for HL2 mods, but not for your own commercial projects.
Posted: Wed Mar 21, 2007 11:05 am
by LtForce
Actually, if you get the hammer config file right and you know how to mess with CFG files you can make your own game
Posted: Wed Mar 21, 2007 11:17 am
by psYco
Well even so wouldent you still have to pay valve? SInce im pretty sure they didnt make their amazing engien open source...
Posted: Wed Mar 21, 2007 2:10 pm
by Juutis
Sorry, I got excited too soon. Yes, you have to buy a license for making a stand-alone game with Source.
When downloading Source SDK it says:
The Source SDK is a set of tools and resources used to create custom content, modifications to existing games, or even completely new games using Source engine technology. Anyone can download and try the SDK, but please note that it is designed for advanced users.
It's not made clear that it actually costs. Found this in the middle of a huge feature list:
Source offers the most advanced features, tools and support at extremely competitively prices. Discussed under NDA.
That's just unpractical... I think they should mention it when downloading the SDK in the first place.
Posted: Wed Mar 21, 2007 2:48 pm
by psYco
Yeah, I hate it when you buy something or download somthing only to find out LATER that theres a catch
But I mean if its a "competitive price" im sure its worth it since we're talking about the same engien that powers some of the biggest modern commercial games out there!
but then again I imagine its a bit too expensive for most indie devs, unless of course they are serious about making a commercial level game and have the skills to use the big boy tools...
Posted: Wed Mar 21, 2007 4:53 pm
by paradoxnj
The Source engine costs $30,000 for a single title license for standalone use. Compared to Unreal Engine v3 ($500,000 a title), it's pretty competetive.
Posted: Wed Mar 21, 2007 7:35 pm
by psYco
hmmm that is quite competitive... Im afraid im gonna have to stick with RF tho... You know, FREE, $30 000, FREE, $30 000 its tough but I think im gonna go with FREE...
Posted: Thu Mar 22, 2007 1:04 am
by hike1
http://www.neoaxisgroup.com
This looks like the best features/price $130
if you make free games. Go to Wal-Mart and
look at their PC game selection, it's 10 percent
of what it used to be, so even the pros aren't
selling any games.
Posted: Thu Mar 22, 2007 3:40 am
by Voltare
yup....neoaxis seems to be a great choice........but i've already bought Bv and am sticking with that until hell freezes over......( plus i use Rf extensively, heh)
Posted: Thu Mar 22, 2007 9:46 pm
by darksmaster923
Posted: Fri Mar 23, 2007 1:57 am
by Voltare
tried it.....it's not very intuiative.....i think a guy from here, zenbuddha? uses it now, though......
Posted: Fri Mar 23, 2007 3:49 pm
by LtForce
Sorry for not posting something about our new project for so long, but there will be a big change of plans, because we can't seem to add AI into multiplayer, but we are still trying, if we fail our whole game idea will be wrecked and then - back to concept creating
Posted: Fri Mar 23, 2007 8:52 pm
by wackedoutbiker
Where can I get this Source engine?