Blood pool

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zany_001
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Blood pool

Post by zany_001 »

How would you go about have a pool of blood slowly spreading out around a body?
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Juutis
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Post by Juutis »

One way is to define many projectiles with different decals (different sized blood pools) and then shoot them from the dead pawn to the ground. Not very fun to do it this way, but I can't think of anything else right now.
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zany_001
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Post by zany_001 »

Or i just thoght just now, perhaps make it part of the death animatiopn?
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darksmaster923
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Post by darksmaster923 »

explosion effect
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zany_001
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Post by zany_001 »

You mean an explosion effect of red blood?cos it has to be across the floor.
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darksmaster923
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Post by darksmaster923 »

is there a rotation thing for efects?
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GD1
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Post by GD1 »

use an animated decal. have it shoot to the ground the same way you do the blood spatter thingy. theres a tutorial on that if u search the forums.
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zany_001
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Post by zany_001 »

In the Forged in Fire demo by Pickles there was a blood effect. Download the demo in the RF resource site then look at at the pawn script. using the FireProjectile command and a bitmap decal associated with the projectile defined in weapon.ini. The pawn, while he is "in pain", fires in a random direction downward. I used something similar in my old RealityRacer demo to leave tyre signs on floor. You can add a spout effect to simulate the falling of the blood.
i think this is it?
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GD1
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Post by GD1 »

yep, this is it.
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zany_001
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Post by zany_001 »

i cant find the demo.
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darksmaster923
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Post by darksmaster923 »

i think its call fif or something, remember pickles is dan valeo
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zany_001
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Post by zany_001 »

IS HE?woops , capslock on,Kay,ill check again.
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darksmaster923
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Post by darksmaster923 »

Herp derp.
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zany_001
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Post by zany_001 »

I got it but it comes up with a dll error.
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