Post topics regarding Level Building/Design and Entity Usage with Reality Factory
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Tue Mar 27, 2007 3:27 am
How would you go about have a pool of blood slowly spreading out around a body?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
Juutis
Posts: 1511 Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland
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by Juutis » Tue Mar 27, 2007 8:56 am
One way is to define many projectiles with different decals (different sized blood pools) and then shoot them from the dead pawn to the ground. Not very fun to do it this way, but I can't think of anything else right now.
Pain is only psychological.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Tue Mar 27, 2007 8:58 am
Or i just thoght just now, perhaps make it part of the death animatiopn?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
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by darksmaster923 » Tue Mar 27, 2007 5:01 pm
explosion effect
Herp derp.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Tue Mar 27, 2007 10:30 pm
You mean an explosion effect of red blood?cos it has to be across the floor.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
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by darksmaster923 » Wed Mar 28, 2007 1:24 am
is there a rotation thing for efects?
Herp derp.
GD1
Posts: 413 Joined: Tue Jul 05, 2005 2:33 pm
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by GD1 » Wed Mar 28, 2007 8:53 pm
use an animated decal. have it shoot to the ground the same way you do the blood spatter thingy. theres a tutorial on that if u search the forums.
Check out my band
Tougher Than Fort Knox
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Wed Mar 28, 2007 10:15 pm
In the Forged in Fire demo by Pickles there was a blood effect. Download the demo in the RF resource site then look at at the pawn script. using the FireProjectile command and a bitmap decal associated with the projectile defined in weapon.ini. The pawn, while he is "in pain", fires in a random direction downward. I used something similar in my old RealityRacer demo to leave tyre signs on floor. You can add a spout effect to simulate the falling of the blood.
i think this is it?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
GD1
Posts: 413 Joined: Tue Jul 05, 2005 2:33 pm
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by GD1 » Thu Mar 29, 2007 3:46 am
yep, this is it.
Check out my band
Tougher Than Fort Knox
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Thu Mar 29, 2007 5:49 am
i cant find the demo.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
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by darksmaster923 » Thu Mar 29, 2007 6:24 am
i think its call fif or something, remember pickles is dan valeo
Herp derp.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Thu Mar 29, 2007 7:06 am
IS HE?woops , capslock on,Kay,ill check again.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Sat Mar 31, 2007 4:11 am
I got it but it comes up with a dll error.
Once I was sad, and I stopped being sad and was awesome instead.
True story.