nfo export
nfo export
i am using 3d studio max 7 and need plugin that can export .nfo files pls give me link for that plugin
ok 10x for the help i find a way to export with 3Ds max using a script but now i have another problem
When i try to export nfo file it generate only this :
NFO 2.0
Material List
Number of Materials = 0
Bone List
Number of Bones = 2
Bone: Bone01
Parent: -1
Bone: Bone02
Parent: 0
Node Transform Matrix List
Number of Nodes = 2
Mesh List
Number of meshes = 0
i try with tutorial "macing a simple cube genessis actor" but in my 3Ds max a dont find a way to do this "Now click on 'Sub-Object' 'Envelope' under the Physique modifier:
Click on a bone, a football surrounds the cube, this means the physique's influence includes all the vertices of the cube, which is why we made the bone big:" is somebody know how to make this in newer versions of 3Ds max...
I make a cube , next convert it to editable mesh,set a material , add two bones and conekt cube to them and then export , but there is something more to do did you know what
When i try to export nfo file it generate only this :
NFO 2.0
Material List
Number of Materials = 0
Bone List
Number of Bones = 2
Bone: Bone01
Parent: -1
Bone: Bone02
Parent: 0
Node Transform Matrix List
Number of Nodes = 2
Mesh List
Number of meshes = 0
i try with tutorial "macing a simple cube genessis actor" but in my 3Ds max a dont find a way to do this "Now click on 'Sub-Object' 'Envelope' under the Physique modifier:
Click on a bone, a football surrounds the cube, this means the physique's influence includes all the vertices of the cube, which is why we made the bone big:" is somebody know how to make this in newer versions of 3Ds max...
I make a cube , next convert it to editable mesh,set a material , add two bones and conekt cube to them and then export , but there is something more to do did you know what
and u applyed the skinmodifier?
and added all the bones to ur mesh and made the influence big enough?....it should work....oh btw i saw that u didn't apply any materials all....u have to apply at least a simple colour bc ActStudio wont compile the actor file otherwise maybe that is the reason since ur not using gmax
and added all the bones to ur mesh and made the influence big enough?....it should work....oh btw i saw that u didn't apply any materials all....u have to apply at least a simple colour bc ActStudio wont compile the actor file otherwise maybe that is the reason since ur not using gmax
I put a link to the max 6-7 exporter, it's called g3d11.dle
on http://terrymorgan.net/download.htm, is that the one you use?
on http://terrymorgan.net/download.htm, is that the one you use?