half life submodels
Posted: Thu Mar 29, 2007 4:55 pm
I there a way to change a model using a system like the submodel system used in half life?
I am not even sure how it works but the models shape, texture, and attached appending models are changed, removed, and switched between on the fly using only one actor file.
does anybody know how this could be done?
I am not even sure how it works but the models shape, texture, and attached appending models are changed, removed, and switched between on the fly using only one actor file.
does anybody know how this could be done?