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terrain making help
Posted: Sun Apr 01, 2007 7:39 am
by 4ratz
ok I'm new to all this stuff so hope this makes some sense to everyone.Trying to make some terrain with terrain generator and import it to RF but when it starts it just stops about halfway thru it(rebuilding trees) so is 256 to much or does it need to at 128 or 64.Someone said to break them up and do it but I don't know how to do that, any help would really help out alot.
Posted: Sun Apr 01, 2007 10:45 am
by Jay
No it does not stop it just needs an insane amount of time. (so basically, that's the same like you said)
If you mean with 256 that you got 256x256 tiles (that's 256x256x2=131.072 brushes, meaning 786.432 faces for the compiler to test against each other!!!) than it's ok for the engine but not for the editor - it takes, like i said, an insane amount of time. I wouldn't go over 64x64, even that is much, but honestly, i don't think it's good to make the terrain out of BSP geometry. Better make it as an model and then divide this model into several actors. In your modelling program, you can also reduce the amount of polys to maybe a third, fourth or even a fitht without loosing much of your terrain structure.
The dividing into several actors is absolutely necceesairy for big actors, because otherwise you cannot get it to wwork fast.
Here is a topic where i showed off some terrain i made using the above technique:
http://www.realityfactory.info/forum/vi ... ht=terrain
The whole terrain only has 3.800 polys, and was produced from a 16384 poly (=128x128) source terrain.
Posted: Sun Apr 01, 2007 5:44 pm
by 4ratz
ok thanks alot for the reply i'll try 64x64 in a little bit. i'll post back and let you know how it went
Posted: Mon Apr 02, 2007 2:23 am
by 4ratz
how do I break it into patrs
Posted: Mon Apr 02, 2007 2:29 am
by zany_001
some modelling packahes come with a knife tool something like that
Posted: Mon Apr 02, 2007 2:31 am
by 4ratz
i'll look 4 it
Posted: Mon Apr 02, 2007 3:44 am
by darksmaster923
3ds max has a slice modifier
Posted: Mon Apr 02, 2007 4:15 am
by 4ratz
i'm looking for the download of that now thanks
Posted: Tue Apr 03, 2007 1:55 am
by 4ratz
it must just be me but i can't find the slicer anywhere
Posted: Tue Apr 03, 2007 2:53 am
by darksmaster923
first make your model. then
go into the modifer menu and select slice
Posted: Tue Apr 03, 2007 3:22 am
by 4ratz
thanks btw i liked your gun model
Posted: Tue Apr 03, 2007 3:25 am
by darksmaster923
ty