RTS
it is possible,but i believe the main problem with rts is that you cant press a button to spawn more soldiers,you have to have them sitting somewhere else,and teleport them when you create a soldier,this might be different now.
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True story.
True story.
- BLACK_PHOENIX
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- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
well most rts games have a unit cap limiting the number of things buildt/constructed, if you have this of screen in an unacesable part of the screen, and use a script to transport it to where it is supposed to be, when destroyed it goes back to this place, the things you would have to work out for this would be how to let the player place units/buildings, i am unsure if you can move or attatch a teleport entity to objects, i know that you asked for another way but i belive that this could be the easiest option. that may solve the problem of creating units.
then you would have to work on the actual game itself. i belive the most important thing to decide after this is how detaild you want the game, you got the option of moving to any location that the mouse points to or seperate the map into grids, each unit takes up so many grid places, this is important thing to consider as the way the player would position the buildings and the level of ai requierd meaning more/complex scripting.
then you would have to work on the actual game itself. i belive the most important thing to decide after this is how detaild you want the game, you got the option of moving to any location that the mouse points to or seperate the map into grids, each unit takes up so many grid places, this is important thing to consider as the way the player would position the buildings and the level of ai requierd meaning more/complex scripting.
*GD*
- darksmaster923
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