Actually it needs to be BMP, the only way to get a TGA into an actor it needs to be repalce with a TGA with tga2gebmp2 so build and texture as per usual, (but use a BMP.) then after you have compiled it replacethe bmp for a tga
i agree spyrewolf but look at the polly count, 5700, unfortunatly i dont think that the character is a viable model for RF, or if it is, not many can bee used at once, this could cause problems in the future.
if you post a pic of the cage i could give you some pointers. just remember use normal mapping and texture to do the work for you.
dunno if you have a fairly vacant game this could be no problem, also if your using extensive LOD's you may be ok as well, it all bout planning, try to keep to this guideline for decent frame rates,
Hero characters (characters with a lot of screen time) 1500 -2500 polys
villans,baddies,ped's (disposable characters) 500 - 1000 poly's
Props, insignificant details (blink and you'll miss em's) less than 500 poly's
WOW really good looking model, still a bit high on polys but like spyre said with the right procedure such models can be used in RF quite affectively. Good work
No, on fairly modern hardware I'd say your on target now,
also rework your smoothing groups on the pants and shirt, or is this a flat shade render? can't tell because of the face,
either way very nice work, on all aspects texture look very clean!
Very nice model! If that first screen is how one of the animations for shooting looks..
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
hey, thanks for the replies. I got it finally into actor studio.
re-opened and re-saved into the RF directory and then it worked.
but then it said .mot was out of date, so now it's only static. previous screenshot wasn't clear enough so here's another one
Normally *.mot was out of date just means that AStudio doesn't have to do add the mot's again, but if you want to be sure that they are there, you just click Project->Rebuild All
Everyone can see the difficult, but only the wise can see the simple.
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