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Is rf1 proggramed in visual c++,and what is rf2 done in?
Posted: Tue Apr 03, 2007 6:11 am
by zany_001
Ditto.
Posted: Tue Apr 03, 2007 3:53 pm
by scott
Posted: Tue Apr 03, 2007 5:11 pm
by jonas
rf is programed in c++. Microsoft Visual c++ is just a compiler/User Interface. rf2 is also being programmed using c++.
Posted: Tue Apr 03, 2007 9:22 pm
by zany_001
thanks i figgured thered be a post on it but couldnt be bothered looking,and that one didnt actually say in plain language so simple me wasnt quite sure.
Posted: Mon Apr 30, 2007 10:16 am
by zany_001
Also,i downloaded wat the microsoft site said was visual c++,and started to install it,and it said it needed to download another 91 mbytes of data?!?!?!is that needed,or are the 3 mbytes i originally dled enough?
Posted: Mon Apr 30, 2007 1:26 pm
by Jay
yep you need to install the 91 mb too, and then the plattform sdk and the directx sdk to compile rf. All in all you will have to download at least 300-400MB
Posted: Mon Apr 30, 2007 10:20 pm
by zany_001
u r joking?AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
{rips his hair out}
{on after-thought,rips out ISP boss's hair out,and Telecom NZ's boss's haire out for bundled bitrate}
what if i didnt want to compile rf,just make a new program?
Posted: Mon Apr 30, 2007 10:54 pm
by Jay
the 91 mb are essential. But then you just have the bare minimum that you need for developing programs (just dos-like thingies). You will still have to download other thinghs, like engines, or the platform sdk, or directx if you want to go deeper.
Yes it's not fair to those poeple who have low bandwith.
Posted: Tue May 01, 2007 12:57 am
by zany_001
its more the cap of one gbyte im worried about.so if i were to program my own 3d game engine for example(hint) then would i need directx,and that platform sdk thing u said about too?and how big r they?
Posted: Tue May 01, 2007 6:12 am
by jonas
Platform Sdk - 398.5mb
Download Here
DirectX Sdk - 432.0 MB
Download Here
If you are looking into developing your own irrlicht is a good engine, that you can download and compile with out any extra downloads.
Irrlicht 16.1mb
Download Here
Posted: Tue May 01, 2007 6:15 am
by zany_001
i mean doing the entire engine,not a shell over top of an existing one,and u still havent said if i need directx 4 doing that either.no offense.
Posted: Tue May 01, 2007 6:30 am
by jonas
If you mean from scratch..... yes you will need directX, or opengl. No offense but if you don't know c++ very very very well, you shouldn't attempt to make your own engine from scratch. Even starting with a pre-exsisting engine like irrlicht, ogre and developing your game engine, takes pro's an extremely long time.
Posted: Tue May 01, 2007 6:33 am
by zany_001
well were do i learn to program well enough to do that then?Uni?and i was going to get a book out to learn from,its for making a full 3d game engine,and takes a lot from the Countersrikke engine.
Posted: Tue May 01, 2007 4:31 pm
by scott
highes education in your country, thats university in this country, not sure what it is anywhere else. i learnt a few months of programming at college, all i was able to do was a math test for kids (it was the asignemnt so i had no choice) but i would have no clue on how to do an engine.
Posted: Tue May 01, 2007 10:30 pm
by zany_001
well were did all the programmers for the rf1/2 dev team learn?