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pathpoint issue

Posted: Sat Apr 07, 2007 6:47 pm
by darksmaster923
uh, when i kill a bot in my new map, the bot respawns but gets stuck on where he spawns. he never moves and theres a parse error.

Posted: Sun Apr 08, 2007 8:44 pm
by zany_001
Do you get him to start his default script after spawning?that might be it.

Posted: Sun Apr 08, 2007 8:46 pm
by darksmaster923
uh, idk wat ur getting at.

Posted: Sun Apr 08, 2007 8:51 pm
by zany_001
weell,if you spawn a pawn at the start of the level,then there is default script order that you tell it to start running,andif you respawn it,then it might not automatically start the default script order ,but my scripting isnt the best,so dont pay too much attention to my rambling lol.

Posted: Sun Apr 08, 2007 8:53 pm
by darksmaster923
it starts the default script order. the pawn just stands there because there seems to be a prob with the pathpoint, but it still fights

Posted: Sun Apr 08, 2007 8:57 pm
by zany_001
okay.dunno then,have to wait for a more advancced scripter to log on.

Posted: Mon Apr 09, 2007 8:57 am
by Juutis
uh, when i kill a bot in my new map, the bot respawns but gets stuck on where he spawns. he never moves and theres a parse error.
Maybe try to fix that? :roll:
Scripts hardly ever work if there are errors in them. They may work partially but never exactly like they are supposed to.