Returning user
Posted: Sun Apr 15, 2007 2:38 pm
Hi all,
I first started using RF a while ago... couple years, at least. Probably more. At the time I was really focusing on creating interesting environments with alot of atmosphere and found RF to be perfectly capable of this. I'd even shared a couple screenshots of my results at the time - though I have no idea where they are now.
I don't know why I stopped using it - I think I'd gone on to try out other commercial engines, such as Torque, 3DGS, C4, TV3D and some others. I've wasted alot of money lol... well, learned alot from trying each of those out, so I don't know if it was entirely wasted. To put a time-frame on when I last came around, RF2 was still in early discussion and I think there were 2 or 3 different people working out their own version of it.
In any case...
I decided to come back and see how the RF community was doin', if it's still alive and kickin' and, from what I can see it looks like y'all are still at it. That's great to see! I see some familiar names are still hanging around .
Not only that but it looks like RF has enjoyed a few significant updates along the way. I've seen some normal-mapping and a series of screenshots on the main page, in the upper-right corner that looks to be of some interesting stairway that leads up to an arch of some kind. All I know is it looks pretty high-poly and is something I don't think RF would have handled well back when I was using it (though I could be wrong). What is that shot from, what is it of? I mean, is that whole structure made from BSP brushes or is that a static-mesh dropped into a map? Whatever it is, it looks very cool.
Since I don't remember what it had or what was still coming when I last checked it out, could someone provide me a broad-stroke overview of some of the most significant updates to RF in the past couple years or so? Also, I notice there are still 3 editors - have any of them been given full support as an "official" editor yet, or are they all still pretty equally supported?
Thanks for the time and info!
-Mike
I first started using RF a while ago... couple years, at least. Probably more. At the time I was really focusing on creating interesting environments with alot of atmosphere and found RF to be perfectly capable of this. I'd even shared a couple screenshots of my results at the time - though I have no idea where they are now.
I don't know why I stopped using it - I think I'd gone on to try out other commercial engines, such as Torque, 3DGS, C4, TV3D and some others. I've wasted alot of money lol... well, learned alot from trying each of those out, so I don't know if it was entirely wasted. To put a time-frame on when I last came around, RF2 was still in early discussion and I think there were 2 or 3 different people working out their own version of it.
In any case...
I decided to come back and see how the RF community was doin', if it's still alive and kickin' and, from what I can see it looks like y'all are still at it. That's great to see! I see some familiar names are still hanging around .
Not only that but it looks like RF has enjoyed a few significant updates along the way. I've seen some normal-mapping and a series of screenshots on the main page, in the upper-right corner that looks to be of some interesting stairway that leads up to an arch of some kind. All I know is it looks pretty high-poly and is something I don't think RF would have handled well back when I was using it (though I could be wrong). What is that shot from, what is it of? I mean, is that whole structure made from BSP brushes or is that a static-mesh dropped into a map? Whatever it is, it looks very cool.
Since I don't remember what it had or what was still coming when I last checked it out, could someone provide me a broad-stroke overview of some of the most significant updates to RF in the past couple years or so? Also, I notice there are still 3 editors - have any of them been given full support as an "official" editor yet, or are they all still pretty equally supported?
Thanks for the time and info!
-Mike