Random Map Generator

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hike1
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Random Map Generator

Post by hike1 »

From 1998, by Suzy Farkus, couldn't find anything
on the net, so I put it at
http://terrymorgan.net/rmg.zip (5MB), The zip files inside are
already unzipped, duh. Basically you make 15 .map files with
certain entries/exits patterns, and it makes a huge map for you.

I've forgotten how, but it was not bad after I got the hang of it as
I recall.
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Sudi
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Post by Sudi »

That programm would be pretty cool if it works...i'll try it out.
hike1
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Post by hike1 »

Took me a while to remember how to do this

Make sure you 'use folder names' when you unzip,
in directory below, actually it'll be \rmg\tsunami...etc'
there's a randommap.ini:

client_path=e:\grafprog\leveledit\RMG\TSUNAMI\RANDOMMAP\BIN\client.exe

\Bin will have the 3 quake2 .bsp builder files, not that you'll
need them


template_directory=e:\grafprog\leveledit\rmg\randcity\

point this where your mmd files are, I've never made any,
just used the 10 that come with it.

then click 'server.exe' if your .mmd's are bad, it will go engine lockup, if good, there will be a pause then 'build failed', but
it still writes a 'sample.map' where you told it to (target directory)

Most of the example .mmd's have built. Read the .doc file for how to make prefabs, mainly the exits are hard-wired, a player start in each prefab, and a bit where you tell RMG where the
exit is, which quarter of the prefab, if it occupies 2 quarters, you tell it both ones I think.
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hike1
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Post by hike1 »

I'm not sure if this is related, but running the 'server.exe', which makes the maps, might slow your computer to a crawl, my CPU usage went to 100 and stayed there, but after a reboot
it was O.K. "Vor" is the neatest map, but won't build a sample, and the included sample had 100 bad brushes according to worldcraft, leaked badly in World Editor 2.
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