Compiling a more shooter orientated rf release
Posted: Tue Apr 17, 2007 5:40 pm
I have finally decided to grit my teeth and take a stab at changing my RF install to try to get it to be more shooter friendly.
I don't really know what i need to modify the source code or what i need (or could use on a budget) to compile it but i am familiar with the process of compiling code. I took classes that taught my to program on a ti83 and in java so i am about at the point i was when i started my work in rf.
I want to have somthing to show from all the hours of work ive put into my game but i have to many large obsticals in my way at this point. i think that if i tried solving some of my problem at their source (ooooooh the source ) i might have better luck.
i dont want to overcomplicate this topic quite yet, so i have downloaded to RF source and the new release. What tools could i get my hands on (preferably for free) to edit and compile the code?
thanks,
fps
I don't really know what i need to modify the source code or what i need (or could use on a budget) to compile it but i am familiar with the process of compiling code. I took classes that taught my to program on a ti83 and in java so i am about at the point i was when i started my work in rf.
I want to have somthing to show from all the hours of work ive put into my game but i have to many large obsticals in my way at this point. i think that if i tried solving some of my problem at their source (ooooooh the source ) i might have better luck.
i dont want to overcomplicate this topic quite yet, so i have downloaded to RF source and the new release. What tools could i get my hands on (preferably for free) to edit and compile the code?
thanks,
fps