Two animations at once?
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Two animations at once?
I want to make my characters blink every few seconds without having to remake a bunch of animations...anyone got ideas?
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
maybe make the actor two different actors one for the head and one for the eyes attach the two actors together and have the eyes playing a blinking animation,
or if the model is too intricate, do what i did and place two cycles together and add the animation for blinking in the middle of the two works quite well.
or if the model is too intricate, do what i did and place two cycles together and add the animation for blinking in the middle of the two works quite well.
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
- fps
- Posts: 504
- Joined: Mon Sep 26, 2005 9:54 pm
- Location: in a magical land devoid of hope, happiness, and sanity.
there was a feature in the physics demo in scripting called SetRelBoneRotation() which sets the relative rotation of a specified bone.
that would work really well for this if the eyes had their own bones.
i dont think its in the new release though.
you could try adding a texture of the face with the eyes closed to the model and switch the textures every few secconds. i think that cand be done.
that would work really well for this if the eyes had their own bones.
i dont think its in the new release though.
you could try adding a texture of the face with the eyes closed to the model and switch the textures every few secconds. i think that cand be done.
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm