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Two animations at once?
Posted: Wed Apr 18, 2007 2:50 am
by wackedoutbiker
I want to make my characters blink every few seconds without having to remake a bunch of animations...anyone got ideas?
Posted: Wed Apr 18, 2007 3:11 am
by Spyrewolf
maybe make the actor two different actors one for the head and one for the eyes attach the two actors together and have the eyes playing a blinking animation,
or if the model is too intricate, do what i did and place two cycles together and add the animation for blinking in the middle of the two works quite well.
Posted: Wed Apr 18, 2007 3:12 am
by wackedoutbiker
Sounds like a good idea...would this work with a scripted player well?
I know I would also need to put two pawns into the game world for such a thing right?
Posted: Wed Apr 18, 2007 5:23 pm
by fps
there was a feature in the physics demo in scripting called SetRelBoneRotation() which sets the relative rotation of a specified bone.
that would work really well for this if the eyes had their own bones.
i dont think its in the new release though.
you could try adding a texture of the face with the eyes closed to the model and switch the textures every few secconds. i think that cand be done.
Posted: Wed Apr 18, 2007 10:45 pm
by wackedoutbiker
Yeah, it can...or I could do the eyelids separately, and kill them when the player dies...