Keeping the textures when importing 3ds or Genesis 3dt?
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Keeping the textures when importing 3ds or Genesis 3dt?
Is it possible to keep the textures and their scale when importing a 3ds or 3dt model made in MS3D into RFEditPro?
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
the textures should be unchanged, how are you bringing them in as a 3dt, or as a staticmesh,
.3dt's could mess up as offsets are different, and don't use the same textures, if you bring them in as staticmeshes this works as they bring the texture you applied to them in milkshape as well,
Oh yeah that reminds me i'll post that tute up for lithunwrap tonight, sorry got side tracked last night.
.3dt's could mess up as offsets are different, and don't use the same textures, if you bring them in as staticmeshes this works as they bring the texture you applied to them in milkshape as well,
Oh yeah that reminds me i'll post that tute up for lithunwrap tonight, sorry got side tracked last night.
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
ooo, spyrewolf that sounds good please post them as an attachment that we can all get?
My Deviant Art - http://black-crusader.deviantart.com
just incase your wondering and missed it i've posted the files in wackedoutbiker's other thead
http://www.realityfactory.info/forum/vi ... highlight=
http://www.realityfactory.info/forum/vi ... highlight=