Keeping the textures when importing 3ds or Genesis 3dt?

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wackedoutbiker
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Joined: Tue Jul 19, 2005 9:11 pm

Keeping the textures when importing 3ds or Genesis 3dt?

Post by wackedoutbiker »

Is it possible to keep the textures and their scale when importing a 3ds or 3dt model made in MS3D into RFEditPro?
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Spyrewolf
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Post by Spyrewolf »

the textures should be unchanged, how are you bringing them in as a 3dt, or as a staticmesh,

.3dt's could mess up as offsets are different, and don't use the same textures, if you bring them in as staticmeshes this works as they bring the texture you applied to them in milkshape as well,

Oh yeah that reminds me i'll post that tute up for lithunwrap tonight, sorry got side tracked last night.
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wackedoutbiker
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Post by wackedoutbiker »

Oh no problem. I'll get it as soon as I can.

Know of any good free character reference pictures?
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
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Spyrewolf
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Post by Spyrewolf »

again i can post some good human anatomy ref's with that as well, i have a some already adjusted images set for veiwports in MS3d. they line up perfectly,
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psYco
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Post by psYco »

ooo, spyrewolf that sounds good :D please post them as an attachment that we can all get? :)
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Spyrewolf
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Post by Spyrewolf »

just incase your wondering and missed it i've posted the files in wackedoutbiker's other thead

http://www.realityfactory.info/forum/vi ... highlight=
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psYco
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Post by psYco »

thank u very much :D
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