Source Game - Vampire Masquerade
Posted: Tue Aug 23, 2005 6:25 am
Ok I just bought vampire the masquerade, for 2 reasons, first because I haven't seen or played a good RPG game since deus ex 1, and 2 because it was developed with the Source engine so I wanted to see just 'how' good it was, when used by a third party licensee...
The story isn't too bad, but the engine is terrible if this game is any indication...
It is probably the glitchiest / buggiest AAA game i've ever played. NPC characters skate across the floor, the levels are tiny - you end up doing the Deux Ex thing (ie walk 50 feet, level change, walk 50 feet level change)...the 3rd person camera controls are just terrible - walking up stairs gives you that horrible 'popping' effect of the camera - no smoothing whatsoever...
It's just terrible. Seriously RF could make this game and do it ALOT better. I have seen nothing in the game so far that RF couldn't do, and do better. The stencil shadows are very glitchy, animations very jerky...very disappointing.
This is a perfect example of how an engine does NOT make a game - it's all in how you use the engine - it's very obvious that the developers either ran out of time or were given a very early, very buggy version of the Source engine and were rushed to finish it...
I think this is a perfect example of why companies should NOT use bsp or similar type engines for anything that is supposed to have a large outdoor world...these engines are designed for small, interior, first person worlds - not large interactive 3rd person worlds - it's really sad...
Hopefully the story will keep me interested, but so far the gameplay is so buggy and I'm not even doing anything really yet, but the game will probably become too annoying to even really be playable...
Anyways, has anyone else played this game? Am I just being really picky or what?
The story isn't too bad, but the engine is terrible if this game is any indication...
It is probably the glitchiest / buggiest AAA game i've ever played. NPC characters skate across the floor, the levels are tiny - you end up doing the Deux Ex thing (ie walk 50 feet, level change, walk 50 feet level change)...the 3rd person camera controls are just terrible - walking up stairs gives you that horrible 'popping' effect of the camera - no smoothing whatsoever...
It's just terrible. Seriously RF could make this game and do it ALOT better. I have seen nothing in the game so far that RF couldn't do, and do better. The stencil shadows are very glitchy, animations very jerky...very disappointing.
This is a perfect example of how an engine does NOT make a game - it's all in how you use the engine - it's very obvious that the developers either ran out of time or were given a very early, very buggy version of the Source engine and were rushed to finish it...
I think this is a perfect example of why companies should NOT use bsp or similar type engines for anything that is supposed to have a large outdoor world...these engines are designed for small, interior, first person worlds - not large interactive 3rd person worlds - it's really sad...
Hopefully the story will keep me interested, but so far the gameplay is so buggy and I'm not even doing anything really yet, but the game will probably become too annoying to even really be playable...
Anyways, has anyone else played this game? Am I just being really picky or what?