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Any chance of ragdoll physics?

Posted: Fri Apr 20, 2007 5:05 pm
by Destron
Hey, one thing (apart from art) that I've really noticed about games nowadays is physics. Especially in games like Doom 3 and Half-Life 2, just about every movable object in the game world (bodies included :D) conform to a set of ragdoll physics.
In the case of character deaths, there is no dying animation, as has been the case in games past; instead the game engine simulates how the body should fall and how it would conform to the terrain/floor beneath it.

So is there any chance of seeing something like this in RF/RF2, or is it too hard to program?

Posted: Fri Apr 20, 2007 6:25 pm
by Jay
well there was a physics release a while ago, but i it was useless in the end because it wasn't stable enough (crashed on random from what i heard). It CAN be programmed, federico once even made it possible by script (very slow of course because interpreted at runtime), but it is NOT easy to program.

Posted: Sat Apr 21, 2007 11:09 pm
by wackedoutbiker
It was on the to-do list some time ago, but don't count on it. I'm not sure if the bugs are being worked out but I wouldn't hold my breath on it either.