Any chance of ragdoll physics?
Posted: Fri Apr 20, 2007 5:05 pm
Hey, one thing (apart from art) that I've really noticed about games nowadays is physics. Especially in games like Doom 3 and Half-Life 2, just about every movable object in the game world (bodies included ) conform to a set of ragdoll physics.
In the case of character deaths, there is no dying animation, as has been the case in games past; instead the game engine simulates how the body should fall and how it would conform to the terrain/floor beneath it.
So is there any chance of seeing something like this in RF/RF2, or is it too hard to program?
In the case of character deaths, there is no dying animation, as has been the case in games past; instead the game engine simulates how the body should fall and how it would conform to the terrain/floor beneath it.
So is there any chance of seeing something like this in RF/RF2, or is it too hard to program?