Problem Exporting Animation From 3ds Max 8
Posted: Sat Apr 21, 2007 3:57 pm
Hi all,
Have been trying to export a simple box with its keyframe animation from 3ds max, but to no avail. This is my process:
-create box - convert to poly - apply physique modifier - select and link the two bones - create 10 keyframe animation.
The vertices are green as stated they should be in the FAQ.
I have tried exporting the scene and `as selected` methods using these formats: 3ds, FBX and Obj. They go into milkshape fine but there are these problems:
- the animation isnt working
- which i think is due to the bones not being considered as joints (is this right?)
Anyway all i`d like to do is at least get the animation from 3ds max to milkshape correctly. Then, once i can verify the animations in milkshape, i`ll try and export the .bdy and .mot files. I`ve already gotten a simple box with texture into the actorviewer.
Help would be much appreciated as i`m really stuck on something that should be simple enough.
Basically i`m trying to get this character called Mort into the engine but cant export the animation.
Have been trying to export a simple box with its keyframe animation from 3ds max, but to no avail. This is my process:
-create box - convert to poly - apply physique modifier - select and link the two bones - create 10 keyframe animation.
The vertices are green as stated they should be in the FAQ.
I have tried exporting the scene and `as selected` methods using these formats: 3ds, FBX and Obj. They go into milkshape fine but there are these problems:
- the animation isnt working
- which i think is due to the bones not being considered as joints (is this right?)
Anyway all i`d like to do is at least get the animation from 3ds max to milkshape correctly. Then, once i can verify the animations in milkshape, i`ll try and export the .bdy and .mot files. I`ve already gotten a simple box with texture into the actorviewer.
Help would be much appreciated as i`m really stuck on something that should be simple enough.
Basically i`m trying to get this character called Mort into the engine but cant export the animation.