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Using the things around you(including you!)
Posted: Sun Apr 29, 2007 1:19 am
by darksmaster923
Okay, so sometimes i want to do an organic animation, like lets say first person weapon reloading. So i use my own arms to pretend to be like the actual game arms and move them around in a reloading animation for your gun, then put it in your game. Same thing goes for other animations. Its also handy to have a fake or airsoft version of your weapon to do it with. You can also do this for full character animations, like a kick or somthing like that. Now to making guns. Need a weapon of some sort to use in a sci-fi for fantasy game? Look in your house. I had a shampoo bottle that can look like a heavy duty laser pistol. Plus i had a shampoo bottle, flipped it on its side, opened the cap, and it looked like a pistol with a really cool sight. BUT if you add a barrel, clip and stock in a modeler, you can turn it into a carbine.
Posted: Sun Apr 29, 2007 4:42 pm
by psYco
I see someones been having a fun weekend!
good advice aswell, i used this technique alot when learning how to make walk cycles...
Posted: Sun Apr 29, 2007 11:50 pm
by Spyrewolf
i'm alway's using the mirror for animations steping really slowly then quickly the girlfriend thinks im going mad sometimes untill i explain what im actually doing
great idea with props for inspiration, i never really though of that,
oh great imagination darkmaster
Posted: Mon Apr 30, 2007 12:35 am
by zany_001
u can also use cheap 2 dollar guns for concepts,model helpers,and more(lol)
Posted: Mon Apr 30, 2007 1:46 am
by darksmaster923
ya buy it from the 99 cent store
Posted: Mon Apr 30, 2007 2:09 am
by zany_001
im in nz,its 2 $s store for me.or e-thing.
Posted: Mon Apr 30, 2007 10:04 pm
by ardentcrest
See one of my old posts
http://www.realityfactory.info/forum/vi ... highlight=
go to the site
[url]http://imodeller.com/en/products/pro/?downloads
Great 3d rotoscope demo program to Create 3D models from photographs within seconds.
PS can YOU FIND A FREE progam to do this............[/url]
Posted: Thu May 03, 2007 11:34 pm
by GD1
lol. that's funny as heck.
i remember my first walk cycle. i drove my family nuts trying to get it right (we were in a hotel room). i personally hate animating, i have to say it's my least favorite part of game design.
Posted: Fri May 04, 2007 5:15 am
by Mallek
yeah, id have to agree with that, though scripting comes a close second. i just can't seem to get the hang of it.