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3 free 3d packages
Posted: Mon May 07, 2007 10:44 pm
by Spyrewolf
just seen this link over at the polycount forums and though i'd post it here, it's about the state of 3d packages, also it has link to 3 free packages that look quite promising especially if your're finding blender daunting, and a different solution to ms3d, doesn't fix the export to .bdy problem though you'll still need milkshape for that still.
Posted: Mon May 07, 2007 10:45 pm
by paradoxnj
Where's the link??

Posted: Mon May 07, 2007 10:54 pm
by scott
yea, we really need to remove the dependece on ms3d, its gona put people off, just need a free convert, easier said than done.
Posted: Tue May 08, 2007 1:32 am
by jonas
scott wrote:yea, we really need to remove the dependece on ms3d, its gona put people off
Yes. Especially since its always crashing.
Posted: Tue May 08, 2007 2:03 am
by Spyrewolf
er.....you have to guess the link thats it's it er...yeah
sorry guys, here it is
http://ask.slashdot.org/askslashdot/07/ ... 3256.shtml
you'll find the link to to the packages in the link
what i think we need if anyone can produce it is a 3ds. to bdy convertor external of milkshape. then we'd be cooking.
Yes. Especially since its always crashing.
actually it's a lot more stable as of late and haven't really had too many probs with it, i still love milkshape it's just a bit limited thats all.
Posted: Tue May 08, 2007 3:11 am
by paradoxnj
...or someone can just make Actor Studio accept Collada files.

Posted: Sun May 20, 2007 5:10 am
by QuestOfDreams
...or someone can just make Actor Studio accept Collada files.
on the TODO list...
Posted: Mon May 21, 2007 2:57 pm
by paradoxnj
Nice.

Posted: Sun May 27, 2007 12:07 am
by Voltare
MM3d can open these, i think........or you can wrangle blender to export 'em, if you're feeling adventurous.
Posted: Mon May 28, 2007 4:33 am
by zany_001
QoD,do u know enough python to make an export 4 blender to .act?
Posted: Tue May 29, 2007 5:32 am
by Voltare
i once had an exporter for blender to .lws......the page i found it on is now gone( i think it was the same guys who do the rpg Mount & Blade.....)
And i seem to remember someone here working on a .blend to .act exporter.......
Posted: Tue May 29, 2007 3:39 pm
by paradoxnj
You cannot go to ACT or BDY/MOT because Blender's Python API cannot call Genesis's Actor API. You have to use the NFO format for the geometry and the KEY format for the animations which are text based formats built for Genesis 3D. The need for a NFO/KEY plugin would be nullified once QoD gets Actor Studio to accept Collada files as a valid medium to create actors. That would open up many more modelling programs, Blender being one of them. You would just export to Collada DAE then import into Actor Studio.