again with the danged rotating doors........
again with the danged rotating doors........
i can't seem to get these things right...........all i want is to be able to open doors , like on houses, in dungeons, etc......but i can't get it to work.........any help here?
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
line 6466 rffaq http://terrymorgan.net/rffaq.zip
Q. What's an area brush?
A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
Q. What's an area brush?
A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
line 6466 rffaq http://terrymorgan.net/rffaq.zip
Q. What's an area brush?
A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
Q. What's an area brush?
A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
doors......
-> set the origin of the model to the door hinge
heh....this is where i was going wrong.........*does homer simpson impression---D'OH!!*
i was setting it in the middle............
heh....this is where i was going wrong.........*does homer simpson impression---D'OH!!*
i was setting it in the middle............
Try This Site:
http://www.genesis3d.com/~wog
Then go to tutorials, and there sould be a door tutorial.
but i think JazzyKats level design tute is teh best.
http://www.genesis3d.com/~wog
Then go to tutorials, and there sould be a door tutorial.
but i think JazzyKats level design tute is teh best.