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Heightmap-to Normal map converter tool

Posted: Sun Aug 28, 2005 6:33 am
by Veleran
This tool picks a .tga grayscale heightmap(bump map)from a folder you choose,and converts it to a .tga dot3 normal map,in the same folder with the original.

Be aware-to me,the normal map heights appear inverted in rf,so i inverted the dot3 image and (converted it to palleted 255 color .bmp for optimizasion).

I remind the normal mapping procedure:

1-In the 3D modelling program,you name the "base" material with the basic texture as: BN0_something.


2.In actor studio,add an extra material with the name BNB_something,and choose the normal map for it.

Hint:To me the normal map must be for unknown reason,both in the maps directory of the project,and in the actor's directory where the .nfo and motions are.

Posted: Thu Sep 01, 2005 3:13 pm
by Pete
haven't tried it out yet but sounds cool - thanks veleran!