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Can Blender be used in RF?
Posted: Sat May 19, 2007 4:02 am
by BigFish
Hi, I'm BigFish, and I really like Blender. Although some other people don't like the UI at all, I love it and find it speedy and logical. I was wondering if it is possible to use Blender in RF, because I've heard that Milkshape crashes a lot, and I despise Gmax. If so, please provide links to the files necessary to convert blender files to a RF friendly format.
Thanks,
BigFish
Posted: Sat May 19, 2007 4:05 am
by darksmaster923
milkshape doesnt crash alot. it does cost money tho. but you export from 3ds import to milkshape and export from there. OR you can use truegene which is an exporter for truspace so you can import into truespace
Posted: Sat May 19, 2007 4:17 am
by BigFish
The point is, I want to use Blender to make actors for RF! I already know that you can use Milkshape, TrueSpace, Gmax, and 3ds Max to make RF models. That's why I posted this thread. Are there any Python scripts for Blender that can export to an RF friendly format? Or, are there any ways of getting Blender models into RF without getting another 3d program?
Posted: Sat May 19, 2007 4:18 am
by darksmaster923
soz, no. you have to use converters
Posted: Sat May 19, 2007 4:27 am
by BigFish
Alright. Thanks!
EDIT:
Wow! These are the fastest responses I've ever gotten on a forum!

Posted: Sat May 19, 2007 4:47 am
by zany_001
lol
Welcome to the Forums!!!!!!!!!!!!
(i cant believe i got in first)
yeah blenders great,i use truegene to convert and im going to do a feature request at blender artists forum 4 .act support.
Posted: Sun May 20, 2007 1:37 am
by Spyrewolf
yeah blenders great,i use truegene to convert and im going to do a feature request at blender artists forum 4 .act support.
well to .bdy as well as .mot would be better, this would remove the depenancy to milkshape, and leave us with the ability to have completely free game making
that would be awsome if you couldswing this Zany.
Posted: Mon May 21, 2007 2:57 pm
by paradoxnj
Somebody with Python experience can write a Blender export plugin for the NFO file format.

Posted: Tue May 22, 2007 1:19 am
by zany_001
well u can have it free,but you have to use third party software,so yeah if i can get sum1 to get act,mot,andbdy support 4 blender then thatl b real cool.
Posted: Tue May 22, 2007 3:11 am
by wackedoutbiker
Well, I'm not sure there are any converters for Blender but MS3d definitely has them...and GMax isn't really working for me.
Posted: Tue May 22, 2007 3:27 am
by zany_001
ive just asked but im not sure wich blender forum to post to.
wats ms3d?and nfo?

Posted: Tue May 22, 2007 6:51 am
by darksmaster923
zany_001 wrote:ive just asked but im not sure wich blender forum to post to.
wats ms3d?and nfo?

all of the forums
ms3d = milkshape3d
nfo = a file format astudio can use
Posted: Thu May 24, 2007 6:22 am
by zany_001
aaaahhh!milkshape(i should no that by now.)does anyone here know python?and this should b in programming section,but its not that offtopic:how do 3d programs store different formats,do they ctreate a text file,or else how would u go about writing a script 4 exporting stuff?
Posted: Fri May 25, 2007 8:33 pm
by zany_001
blender does support lightwave mot,is that the same?
Posted: Fri May 25, 2007 8:58 pm
by MakerOfGames
Blender exports its .blend files into about 20 file formats from the get go, and Im sure there is one that is compatible with RF.