Make alpha release?

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Would you appreciate to see an alpha release of RF including physics, although it still includes several bugs and is not completed?

Poll ended at Wed Sep 07, 2005 8:47 pm

No way, only want to see stable and well documented releases
1
6%
I don't care
1
6%
Excellent idea, the faster we can experiment the better, even if the code is not stable yet
16
89%
 
Total votes: 18

Nout
Posts: 136
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Make alpha release?

Post by Nout »

I'm considering to make an early alpha release of RF with physics
Documentation is not fully updated and some features/entities include functions that are not yet supported

My main goal would be to get feedback, ideas, improvements, help on debugging etc...

As I'm not sure this will be appreciated, I hereby create a poll
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AndyCR
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Post by AndyCR »

my vote is yes, as long as the stable version follows decently quickly on its heels (3-6 months) so the community dosent get tired of it.

at the very least, it would allow users to begin "physicsproofing" levels of games they plan to have physics in.
GD1
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Post by GD1 »

i vote yes as well. but i think we should release it as a test version, for us to debug, so as to avoid confusion for the newbs.
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rgdyman
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Post by rgdyman »

I vote "Yes" also

I'll only be able to contribute found bugs.

"Not much of a programmer"
"Sorry"

But if that's what you need, send it out.
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Spyrewolf
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Post by Spyrewolf »

Yeah i'd like tto get stuck in and play with these features, can't wait to play with this!!!
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scott
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Post by scott »

there should be no reason why you cant and make it so its only for the users who want to try it out, but make sure it has alpha testing in grate big letters lol :) just so the nOObs dont get confused.
*GD*
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SithMaster
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Post by SithMaster »

Well i've been bideing my time waiting for the physics engine. Releasing it for testing would be a good idea if
1)you want to
2)dont mind peoples comments good or bad
also letting people know its for testing and that you as creator can make any changes whenever you want to the existing physics engine. Being at the level to write a working physics engine is a great accomplishment. Soon nout will leave us for the big times working as a programmer for hire on the run from japanese gameing cartels for making better games than them. All joking aside for now i think your skills will earn you jobs working for major companies like dare i say it ... bungie.
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gekido
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don't see why not

Post by gekido »

i don't see why not - as has been mentioned - having a test of how the physics engine works and let people get used to it is better than not.

only thing i would suggest is to make sure that there is source code to go along so anyone that has bug-fixes can contribute to the code as well.

this is the release with ode that you were mentioning? or is it another physics engine (novodex?)

would be good to get a testable release with all of your new scripting commands available to the community as well...

the open source motto is, after all, release early, release often ;}

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Nout
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Re: don't see why not

Post by Nout »

gekido wrote:only thing i would suggest is to make sure that there is source code to go along so anyone that has bug-fixes can contribute to the code as well.
No problem, I will submit code, compiled RF + basic documentation
gekido wrote:this is the release with ode that you were mentioning? or is it another physics engine (novodex?)
I'm using Tokamak. It's a smaller physics engine, with a lower enterance level to start using it. Till now I did not find major limitations + it's quite fast
gekido wrote:would be good to get a testable release with all of your new scripting commands available to the community as well...
the alpha release will inclusing all source code updates 've ever made. That means it includes all new script commands, some bug fixes and of course the physics. In total more then 100 new features included !

By the way, I'm working now t add some very basic Bouyancy :-)

As the voting results is clear positive, I plan to make a first alpha release on Sunday evening
Pete
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Post by Pete »

thanks nout!!!
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scott
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Post by scott »

sounds grate cant wait what stage have you gotten to, what will this be able to do?
*GD*
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federico
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Post by federico »

The Nout Physics Demo is downloadable at http://realityfactory.altervista.org/ in the download section.
Guest

Post by Guest »

is there another site i can download from as the link inst working, it downloads part of the file and cancels.
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