few questions from a rf noobix
Posted: Sat May 26, 2007 1:09 pm
hi peeps, just dl-ed and done the box tutorial all went well and its pretty stright forward design (i can see the light)
before i dive in i have a few question's (not sure what the right forum i should post this in).
1. is there a rule on the amount of entitys that can be used on a level before the frames are killed (eye candy and charactors )?
2. whats the best 3d model format to port into RF, and do models have to be uvmapped or can rf read multi textures on a model ? (like some mod software say it can take .dae .3ds .obj and on import you end up with a messed up model)
3. is collision automatically set on model (i.e bullets pass through opening and walls are solid)?
4. outdoor maps! am i right in thinking huge tranparent leak proof box with terrainmap ect build inside ?
il leave it at that for now
ty
before i dive in i have a few question's (not sure what the right forum i should post this in).
1. is there a rule on the amount of entitys that can be used on a level before the frames are killed (eye candy and charactors )?
2. whats the best 3d model format to port into RF, and do models have to be uvmapped or can rf read multi textures on a model ? (like some mod software say it can take .dae .3ds .obj and on import you end up with a messed up model)
3. is collision automatically set on model (i.e bullets pass through opening and walls are solid)?
4. outdoor maps! am i right in thinking huge tranparent leak proof box with terrainmap ect build inside ?
il leave it at that for now
ty