Collision
Posted: Tue May 29, 2007 9:50 am
Sup guys, I have three questions:
1) Is there is a script command which detects collision on a bone level between two actors or entities? For example: If pawn1's, "Bip 01 R Hand," colides with pawn2's, "Bip 01 Head," then a new order is executed from either pawn.
2) I would also like to know if there is a command which forces one pawn into a certain order depending on the order of another pawn? For example: If pawn1 is executing the order, "Attack", then pawn2 two will be forced into executing the order,"Defend."
3) Is it possible to set a fixed camera entity to force view to isometric upon the player reaching a certain range of an enemy pawn? I have tried using the trigger entity but it crashes upon loading.
Much appreciated
1) Is there is a script command which detects collision on a bone level between two actors or entities? For example: If pawn1's, "Bip 01 R Hand," colides with pawn2's, "Bip 01 Head," then a new order is executed from either pawn.
2) I would also like to know if there is a command which forces one pawn into a certain order depending on the order of another pawn? For example: If pawn1 is executing the order, "Attack", then pawn2 two will be forced into executing the order,"Defend."
3) Is it possible to set a fixed camera entity to force view to isometric upon the player reaching a certain range of an enemy pawn? I have tried using the trigger entity but it crashes upon loading.
Much appreciated