Hey, I'm new to RF, and I already have some questions about it:
1.Can I use 3DS max to make a level and export it to RF, if I can, what formatt?
2.How do I change the HUD?
3.How do I change the UI?
4.If I use textures in 3DS max, how would I get it to work in RF? (only if 1 is answered yes)
5.How would I make the level, does it need to be sealed, how do I add sky to it if in 3ds, how would I export into RF so I can place the entities?(only if 1 is answered yes)
I could have looked for something on the forum to help me but I found this faster
Level design (EDIT)
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- Posts: 16
- Joined: Sat Jul 07, 2007 4:44 pm
- Location: Berlin, Germany
I am also new to RF but as far as I could figure it out, you can create your StaticEntities, Pawns and StaticMesh within
3ds Max.
The export method varies thru the versions of Max, I use 3dsMax 5. U need the script-NFO and key exporters for mesh
and animations, then compile the actors (.act-files) with actbuilder. Works fine.
The material-info is exported with the NFO-export script. If you build your actor, all the bitmaps used should go in the same directory as the NFO-file is. Always use bitmap sizes power of 2. It is also possible to use bump-maps and alpha-maps.
3ds Max.
I dont know how to create a whole level with Max, I only use it for actors.1.Can I use 3DS max to make a level and export it to RF, if I can, what formatt?
The export method varies thru the versions of Max, I use 3dsMax 5. U need the script-NFO and key exporters for mesh
and animations, then compile the actors (.act-files) with actbuilder. Works fine.
It is all written in the e-book, download it at realityfactory.2.How do I change the HUD?
3.How do I change the UI?
You simply use the material-editor within Max. Apply the material to your mesh, UV-map the mesh.4.If I use textures in 3DS max, how would I get it to work in RF? (only if 1 is answered yes)
The material-info is exported with the NFO-export script. If you build your actor, all the bitmaps used should go in the same directory as the NFO-file is. Always use bitmap sizes power of 2. It is also possible to use bump-maps and alpha-maps.
Dunno. But there is a SkyDome entity in RF.5.How would I make the level, does it need to be sealed, how do I add sky to it if in 3ds, how would I export into RF so I can place the entities?(only if 1 is answered yes)
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- Posts: 16
- Joined: Sat Jul 07, 2007 4:44 pm
- Location: Berlin, Germany
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- Posts: 16
- Joined: Sat Jul 07, 2007 4:44 pm
- Location: Berlin, Germany