Glow FX Tutorial
Glow FX Tutorial
Hey guys, I came across a number of cool effects while trying to make Fatal Exception. Since then I have had to temporatily abandon the project due to lack of time. But, I dont want my work to go to waste, so I'm planning on posting a series of tutorials explaining how to achieve the various effects i was using. The attached file includes the first tutorial, which shows how to use glow effects.
I hope this is useful to you guys.
David
(EDIT: Fixed typo on step two. Should have been 1/8-1/4 larger, not 1/8-1/4 the current size)
I hope this is useful to you guys.
David
(EDIT: Fixed typo on step two. Should have been 1/8-1/4 larger, not 1/8-1/4 the current size)
- Attachments
-
- Glow Effects Tutorial.zip
- (164.76 KiB) Downloaded 268 times
Last edited by GD1 on Wed Aug 31, 2005 5:20 pm, edited 2 times in total.
thanks! feel free to post it anywhere!really nice tut!
I'm working on a new site for my experiences, and i'll be glad to publish it in the RF Tutorial section.
The "try by yourself" approach is always the best way to learn something.. .
I just noticed a typo that might confuse some people, i wrote for you to scale the second cylinder 1/8-1/4 its current size, i should have wrote 1/8-1/4 larger than its current size. I'll fix the typo and post a revised version.
It's actually really fast on framerate. It's just a two low-poly static meshes (1 would even work) set to bypass lighting and physics calculations, and then a few 2D bitmaps.
It's not rendered when off-screen either (unlike foglights). The coronas "bloom" in and out when their visibility state changes, making this much prettier in realtime, especially when used on small objects that get clipped by other geo alot.
I dont know for sure, but i think coronas can be triggered on and off, but the static meshes cant.
It's not rendered when off-screen either (unlike foglights). The coronas "bloom" in and out when their visibility state changes, making this much prettier in realtime, especially when used on small objects that get clipped by other geo alot.
I dont know for sure, but i think coronas can be triggered on and off, but the static meshes cant.