Questions on using actors
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
Questions on using actors
I'm sure I posted this on Saturday, but I am not seeing it anywhere.
I want to make an actor act as a light. Is this possible?
Also, I have my own model as the player, but it is not animating, although I created a walk and idle .mot file with the actor.
I tested it in ActView and it worked, but in RF when I press the key to walk, my character just slides forward. Is there something more I need to do in order for it to animate? I tried the Shelly actor and it animates, it's strange to me why mine doesn't. Can someone help please?
I want to make an actor act as a light. Is this possible?
Also, I have my own model as the player, but it is not animating, although I created a walk and idle .mot file with the actor.
I tested it in ActView and it worked, but in RF when I press the key to walk, my character just slides forward. Is there something more I need to do in order for it to animate? I tried the Shelly actor and it animates, it's strange to me why mine doesn't. Can someone help please?
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
I don't think the amount of frames can do that. I've had animations with 1 and animations with +200 keyframes, so 5 and 20 shouldn't be a problem. Anyway, if ActView shows the animations, RF should be able to show them too. I bet there's something wrong with your .ini files. Just double check everything.
Pain is only psychological.
It's more likely a typo when saving your MOT files from Milkshape. The animation name is case sensitive ie. walk and Walk are different. You must use the same name in actor compile and in your scripts otherwise the animation will not play. Try rebuilding your actor again from milkshape bearing in mind the above.
cheers,
Bernie.
cheers,
Bernie.
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
Thank Bernie. I already tried that. I rebuilt the actor and capitalized the first letter of 'idle'. It didn't work.
Thank Justus. I am sure there is a problem somewhere. Where? I don't know. All I do though is add this to the character .ini:
[Zen]
image = virgil075A.bmp
actorname = char000.act
actorrotation = -180 -180 -180
actorscale = 1.4
animationspeed = 1
fillcolor = 255 255 255
ambientcolor = 255 255 255
ambientlightfromfloor = true
attributefile = player.ini
startlevel = rfdemov1.bsp
Then I change the actorname to different actors, including mine. All the other actors animate except mine. I can't figure it out.
Thank Justus. I am sure there is a problem somewhere. Where? I don't know. All I do though is add this to the character .ini:
[Zen]
image = virgil075A.bmp
actorname = char000.act
actorrotation = -180 -180 -180
actorscale = 1.4
animationspeed = 1
fillcolor = 255 255 255
ambientcolor = 255 255 255
ambientlightfromfloor = true
attributefile = player.ini
startlevel = rfdemov1.bsp
Then I change the actorname to different actors, including mine. All the other actors animate except mine. I can't figure it out.
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
I think I found the problem. I had to export the animation with the animation name, for example "Idle.mot", in order for it to work. So my Idle animation is now working. I wanted to do the same with the Walk animation, with the hope that that will work too, but I ran into a problem. I can't get rid of the Idle animation from the keyframes. I hit 'delete keyframe' and 'remove all keyframes'. I restarted the program numerous times, and they are still there. Does anyone know how I can start with clean keyframes?
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- Posts: 96
- Joined: Sun May 20, 2007 7:47 am