I'm not too sure if this goes under scripting, but code do I need to alter to change how high my character jumps?
Also, how would I make it so my character can destroy enemy pawns just by jumping on them?
I would really appreciate this. Thanks in advance.
Jump Configuration
answer
hello my developing friend
here is something to do:
You should have in part when u start RfProEdit u can add entity
, so there is entity called EnviromentSetup.
There u can set Jump setting and all that comes with enviroment.
Hope to help u
[/img]
here is something to do:
You should have in part when u start RfProEdit u can add entity
, so there is entity called EnviromentSetup.
There u can set Jump setting and all that comes with enviroment.
Hope to help u
[/img]
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In the [Misc] section of the PlayerSetup.ini file you can adjust the following options for jump-on damage:
jumpondamage- maximum amount of jump on damage; if jumpondamage is 0 or not defined then no damage will occur.
minimumjumpondistance - distance to fall before damage occurs
maximumjumpondistance - distance after which max damage occurs
jumpondamageattribute - attribute to damage
jumpondamage- maximum amount of jump on damage; if jumpondamage is 0 or not defined then no damage will occur.
minimumjumpondistance - distance to fall before damage occurs
maximumjumpondistance - distance after which max damage occurs
jumpondamageattribute - attribute to damage