Lost

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Lost
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Joined: Thu Sep 01, 2005 9:51 am

Lost

Post by Lost »

Hi all

First off I am new to R/Factory :oops: I cant program at all ....allthough I have made games using game maker and games factory etc but this 3D type engine is new to me.

I chose R/Factory as I seen some link to R/F site saying there was no programing needed to make your games ...and thats how I ended up here

any way I have tried a number of tutorials and every thing works it compiles and im like :) but then I try the next step and the whole show is over

For an example Im using this tutorial http://www.freewebs.com/andycr/realityfactory1.htm

In his example he has a shotgun in the first screen shot but I guess I will learn how to do that later on....the point is every thing works great up until the point of changing Textures He says double click and it will add the texture (It does not work so I start from scratch the next time it works? But then further down the tutorial the same kind of thing happens)

( should I be double clicking in a certain part )( I was double clicking on the texture itself)

So I am guessing because I selected a differant texture it remebers that texture the next time I restarted and thats why it worked the second time

there is nothing wrong with AndyCR's tutorial... I think its something im doing wrong (Well Obviously)
any help will be great

I am new to forums also so not sure where to post this ....sorry if I am in the wrong one

Lost
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AndyCR
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Post by AndyCR »

Welcome to rf! :D

yes, you doubke-click on the texture itself. did you try this?

" If the texture you select dosen't seem to appear where you told it to go, click the button to the left of the compile button, "Rebuild Textured View", which looks alot like the refresh button in a browser. This may need to be done once in awhile if something dosen't seem to work correctly."

as for the shotgun, the tutorial was built on an earlier version of rf that included a whole lot of weapons by default. as such, youll also notice the player is very close to the ground. (this is actually because the player is walking weith his stomache on the ground without messing with rotation stuff, ingame in the level you make from my tutorial you can press f2 to see it, its a bit funny)

(also note that the leak section of the tutorial isnt finished yet... dosent include pictures, how to fix it, etc.)
GD1
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Post by GD1 »

if double clicking doesn't work, just trying clicking the texture once, and then clicking the big "select" button at the top of the texture tab.

As for the weapons, I had released a few previously on the old-old rf site (v3), I'll try to get them online again soon.
Check out my band
Tougher Than Fort Knox
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Guest

Post by Guest »

Hi

thanks for the help I was double clicking and clicking select but nothing was hapening

the trick for me to get it to work was click the modify brushers and faces icon so that the views are all highlighted with the green/blue border then it worked :o

My next step is to make the doorway I am slowly getting there


thanks AndyCR and GD1
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AndyCR
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Post by AndyCR »

glad it worked. i hope i get more of the tutorial finished before you get finished with the doorway part :(
Voltare
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welcome....

Post by Voltare »

I myself used gamemaker before hopin to RF.........welcome!
Lost
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Post by Lost »

I am the guest btw

I forgot to log in

I pressed F2 and allthough funny it is better to have a guy on his stomach than nothing to move around

1 more question if I leave all the settings to default and I compile and save ...will this overwrite the included demo ...so far I have never saved when closing the editor ..just save as a differant name I guess
Lost
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Post by Lost »

Hi Voltare
thanks

game maker does some 3D now as you probably know but R/F
shows a lot more promise if only I can work it all out :o
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AndyCR
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Post by AndyCR »

no, you wont save over it unless you name it "rftechv1"
Lost
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Post by Lost »

Hi Andy or any one

I dont want to be a pain with stupid questions I will make this my last

I have searched the boards but I cant find how to add an actor using Rfeditpro I d/loaded and older version of R/F 071 it has the Hub etc included the latest version does not I have to do that F2 thing to see my guy on his guts I can see the *.act files in act view and I have read about adding pawns as badguys but im not sure how you do this ? as I cant find a way to add any thing

Is there an example some where on how to add actors and trees/backdrops etc into my :oops: 1 room level I can learn this while waiting to learn how to cut my doorway out with your tutorial :wink:

thanks for any help
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AndyCR
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Post by AndyCR »

add a staticmesh entity the same way you added the playerstart etc., and in szactorfile, put the filename of your actor(relative to the media\actors folder, ie for a tree, put "cityprops/citytree1.act" without the quotes. (word of caution: once you add the staticmesh and fill in its actorfile, you can lcick the rebuild textured view to see the actor in-editor. beyond that point do not copy and paste the static mesh, that would cause a mess due to a bug.

adding badguys is quite advanced, i would reccomend practising with other things first unless you have your heart set on it.

youre not a pain...[/b]
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Post by hike1 »

Lost
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Post by Lost »

Thanks hike1

I do allready have that link and I could not find how to add actors and it is probably staring me in the face ...what part of his tutorial shows that?


Hi Andy I did what you said it compiles then it says it cant find file ( was placing the full path to the file in the szActorFile ok/cancel pop up dialog box field) so then I tried just the file name and I got this error
CStaticMesh: can't create VertMatlist from file ( I am trying the default act files that come with R/F)
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AndyCR
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Post by AndyCR »

the acot file name should be relative to the media\actors folder, ie for a tree, put "cityprops/citytree1.act" without the quotes if its really in c:\realityfactory\media\actors\cityprops\citytree1.act.
Guest

Post by Guest »

Hi

Andy the acot file name should be relative to the media\actors folder
well it is ? and I still get that error :cry:
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