Page 1 of 1

Help! I have no idea what to do

Posted: Fri Jul 08, 2005 11:09 pm
by Microman171
How do I use reality factory? I know Itis a huge subject but I am a complete beginner and neeeeeeeed help :cry: :cry:

Posted: Sat Jul 09, 2005 12:02 am
by QuestOfDreams
http://www.realityfactory.info/cms/index.php/about

docs and faq come with the full install

Posted: Sat Jul 09, 2005 8:33 am
by Microman171
I know that I have the docs there but I mean tutorials to show me step by step how to use the tools and make a game with them :)

Posted: Sat Jul 09, 2005 3:08 pm
by GD1
we had a ton of tutorials on the other site, including one i wrote on making 3D muzzleflashes. Gekido has said that he's working on putting a static version of that site online, so hopefully that will be helpful to you.

in the meantime, AndyCR and Zen_Budha have written some good tutorials that should get you started, here's a url to the one: http://www.freewebs.com/andycr/realityfactory1.htm

Posted: Sat Jul 09, 2005 9:51 pm
by Microman171
Thanks again GD1 (the blender thing)

Posted: Sun Jul 10, 2005 5:00 am
by MakerOfGames
So, you want to make games? Great! My first question is, do you have a 3D modeler to create the characters and objects for the game(s) you want to make? There are many 3D modlers out ther. I am using gameSpace Lite, its a 33meg download from there web site, but its totaly free. There are limitations though, only can save models of 650 polygons, and sceenes of 2000 polygons(they are levels, but you cant convert them into RF format) It is good for the low poly games that are made in RF. But of course, the RF resources have actors of 700+ polygons. Anyway. If you use gameSpace Lite of TrueSpace, you need trueGene.

gameSpace Lite
http://www.caligari.com/gamespace/gsl/gsL.asp

trueGene:
http://zerbe.homeunix.net/

I dont know if those will work, havent posted web links ever in the RF forums.[/url]

Posted: Sun Jul 10, 2005 5:02 am
by MakerOfGames
Wow it worked! :D

Posted: Sun Jul 10, 2005 8:36 am
by QuestOfDreams
truespace 3.2 is probably the better choice here; it's totally free without any built in limitations
http://www.caligari.com/Products/trueSp ... fault.html

Posted: Sun Jul 17, 2005 5:46 am
by MakerOfGames
Ug, I take back the recomend for gS Lite. I have ran into some issues lately with it. I tried to save a scene with over 650 polygons(the limit for a single object) and it said I couldnt save becauase it couldnt save objects with over 650 polys. Checked every object and not 1 was over 300 polys. Its a glitchy program. I guess I will be trying tS 3.2 soon.

Posted: Sun Jul 17, 2005 12:21 pm
by Dreben
I prefer Metasequoia, and 3D Object Converter

[Edit QuestOfDreams]