So, basically, I'm new-ish to RF and haven't done a whole lot in the way of learning how to use it. What's really bothering me is that I don't know how the heck to add my own textures for use in the Editor. All I can get the packer to do is display textures in a TXL file.
Any help would be great, thanks in advance...
Also, does RF support normal mapping?
Textures help
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
First you'll have to use the Alphacreate tool to convert the bitmap and alphamap into a TGA file. Then just drag that file into the texture packer.
To make the editor show your texture, you'll have to change the texture library that is used. Do that by going to Project -> Level Options in the editor and change the Texture Library field to match your .txl file.
To make the editor show your texture, you'll have to change the texture library that is used. Do that by going to Project -> Level Options in the editor and change the Texture Library field to match your .txl file.
Yes, it does. See 'Bump Mapping' in the manual for more info.Also, does RF support normal mapping?
Pain is only psychological.
Awesome, now it works. Thanks.First you'll have to use the Alphacreate tool to convert the bitmap and alphamap into a TGA file. Then just drag that file into the texture packer.
Thanks, will look that up.Yes, it does. See 'Bump Mapping' in the manual for more info.Also, does RF support normal mapping?