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Flight game

Posted: Fri Jul 06, 2007 10:55 pm
by gamemakerg
I was wondering if I could make a flying game that i could make and play for fun with RF
I.E. star wars jedi starfighter

Posted: Sat Jul 07, 2007 12:15 am
by darksmaster923
Yes, but youll need to script the player, like up arrow force forward, left arrow rotate etc. basically it should be too hard BUT since noone here has actually done it, it might be harder. plus reality factory only has really crappy physics.

Posted: Sat Jul 07, 2007 12:16 am
by Ryan
in other words, no,t its not possibe is what you are saying DM?

Posted: Sat Jul 07, 2007 12:19 am
by darksmaster923
im saying it is possible, but since no one here has done it there might be problems we dont know about

Posted: Sun Jul 08, 2007 1:34 am
by gamemakerg
thanks nevermind

Posted: Sun Jul 08, 2007 10:42 pm
by Spyrewolf
i had an idea a while ago thinking how this would be possible and how this mght be acheived. you could build a level in a tileable patchwork where the edges of the level could be called the player basically teleports to a previous square that matches an edge.

what am i talking about?

the movement of the aircraft is up to you, it is possible to script elements for controll of an aircraft.

this sounds complicated but if you have played GTA:san andreas you'll know what i mean, basically the player fly's over the water to infinity.

each time the player crossed the invisible border, in the map the are teleported backward and refly over terrain they just covered giving the illusion of infinite space.

a counter takes note of how many times they covered this space so you can allow things like bases and airstrips to be placed of cities in the distance.

so imagine a map devide into stripes. the 1st is a stripe that has the players base. thesecond has a nothing terrain that has to be crossed X times. then after X times. a stripe with an enemy base can be reached after crossing terrain X times they player no longer is teleported to the start of the stripe and can progress to the enemy base stripe.

after the base is destroyed the player is prompted to fly home. then recross the terrain X times again on the way back then the home base stripe is can be reached.

this can give an infinite terrain type of feeling. you would probally need to plan this, this is not limited to flight sims and could be adapted to fps/driving/etc. as well.