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using gamestudios level editor for RF development?

Posted: Fri Sep 02, 2005 5:01 pm
by PocoRev
hi-

seems to me that i read about someone (old forums) who used gamestudio's WED level editor to make maps for RF.

anybody remember this? or even better, does anyone remember the work-flow?

Posted: Fri Sep 02, 2005 5:19 pm
by Pete
you can use anything you want to build levels as long as it exports .map or .3ds (and you're bsp compliant which WED is). for .3ds you need the 3ds2map utility. not 100% sure but i seem to remember that if your txl and your wad match exaclty (use the same images), rf might hold the textures. if not, you're stuck retexturing. you'd need to build both a wad and a txl separately - don't think theres a wad to txl converter. entities need to be done in rf.

Posted: Fri Sep 02, 2005 5:50 pm
by PocoRev
thank you Pete - i'll give it a go.

Posted: Fri Sep 02, 2005 6:41 pm
by AndyCR
im that person. all you do is build your level as normal, texture it (ALL blocks must have a texture OR RFEDITPRO WILL CRASH on import), i believe as he said if you have identical textures in both the wad and txl it will carrytextures too if you assign the txl in rfeditpro, then simply go to save your level and instead of in wmp format, save it as mapname.map... then just open in rfeditpro. note that lights dont carry over correctly(you still have to change range and maybe color).

Posted: Fri Sep 02, 2005 6:53 pm
by GD1
honestly, I've tried and tried using other editors, and it is possible, but it ends up being more hassle in the end. Best thing to do is learn RFEditPro, and use static meshes for the geometry you cant build in the editor.

I mean, you CAN do what your wanting to do, and if your familiar with that editor, then by all means do it, thats probably the best thing. But i personally have never had success using another engine's editor with RF, but that doesn't mean it cant be done.

Posted: Fri Sep 02, 2005 7:03 pm
by AndyCR
ive had lots of success with 3dgs's editor.... i might venture toi say its the most compatible editor i know of when it comes to interfacing with rf, legally. considering i use 3dgs for my job, and have used it for years, its simply whats comfortable for me... with actors, you wouldnt get proper shadowing, etc... however, a version of rfeditpro with vertex editing is supposed to be in the works, so...

Posted: Fri Sep 02, 2005 8:47 pm
by PocoRev
i appreciate the posts... very helpful!

i have some experience with gamestudio as well, and for whatever reasons - i simply find the WED editor easy to work with. the ability to use a familiar tool will definitely save time and effort. :)

Posted: Fri Sep 02, 2005 9:46 pm
by Pete
definitely working in a tool that's comfortable helps workflow. besides rfeditpro i've used truespace, blender, milkshape and a few others for levels. you can use whatever you want as long as you can get a map or 3ds out and it's bsp safe. i like to work in rf mostly though. textures and lighting stuff (thanks for mentioning andy). don't want to have to do things twice. once you get used to it, rfeditpro probably would be better for your workflow but whatever your comfy with is what works for you...