I seem to be missing something with this.
The error I get in game right after DamageAREA() IS executed is;
LowLevel script error in Joe Order MeleeAttack(); // something like that.
In the script I have this;
MeleeAttack[()
{
if(self.animate_at_end)
{
DamageArea(BatDamage,5,DAMAGEATTRIB);
self.think="RunPlayer";
return 0; // I also commented this out and same problem occured.
}
}]
I do have eveything declared properly, DamageEntity() works without a hitch. I'm sure that I'm miss using this, so any correction would be great,
"Thanks"
rgdyman