Making textures [MS3D]
Making textures [MS3D]
Now, I have made some weapons (AK,...) in Milkshape; and now, I want to texture them... This doesn't work though. How will it work, and how must I create textures?
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- Posts: 16
- Joined: Sat Jul 07, 2007 4:44 pm
- Location: Berlin, Germany
I am not a MilkShaper but there are a lot of tuts out there, try a google search. 1st Paint your texture
with a 2D paintprogram Photoshop or anything like this. Save it as bmp 24bit color. Use only dimensions
power of 2 (e.g. 64x64; 128x128). The bigger the picture dimension, the bigger your actorfile later.
In Milkshape add your textures in the 'Material' tab, UV-map and assign it to your weapon model.
with a 2D paintprogram Photoshop or anything like this. Save it as bmp 24bit color. Use only dimensions
power of 2 (e.g. 64x64; 128x128). The bigger the picture dimension, the bigger your actorfile later.
In Milkshape add your textures in the 'Material' tab, UV-map and assign it to your weapon model.
At the long run we are all dead.
1. http://uvmapper.com - you do a texture map
2. color it in a painting program
2. color it in a painting program