using camera views

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firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

using camera views

Post by firelord »

i was woundering whether this is possible in reality factory:
to use the first person camera view but instead of a gun in view to use a character looking slightly to the right and being positioned to the bottom left handside of the screen like the ghost recon games in single player mode.
i have experimented with the 3rd person view but its not what i want you will only see the top half of my character to keep the poly count low and position the character to the bottom left of the screen and use the same cross hair gun site as first person view.
thanks
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

so its technially third person with cam over shoulder?
you can do this several ways
A. Make the gun model instead of a gun, have a person holding a gun and adjust it torwards where u want it
B. Make the pawn follow the player and attach the cam to it
Herp derp.
firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

reply

Post by firelord »

thanks darkmaster
just woundered about the colision on my player, i would have thought it would be the same as third person but as im using 1st person view im a bit confused i think i will use the first idea darkmaster it seems more simple
thanks firelord
Last edited by firelord on Thu Jul 19, 2007 12:03 pm, edited 1 time in total.
firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

Re: reply

Post by firelord »

firelord wrote:thanks darkmaster
just woundered about the colision on my player, i would have thought it would be the same as third person but as im using 1st person view im a bit confused i will use the first method though as it seems more simple
thanks firelord
oh bollocks press the wrong button sorry double post here lol.
firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

collision

Post by firelord »

yes a bit confused how to do the collision with the over the shoulder view
would it be the same as 1st person or 3rd how would i go about it.
thanks
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

well if you make ur gun with the person carrying it, you scale down the model and bring it closer to the cam so its fine
for the pawn you could just use the player as the person with the gun so his bounding box will collide
Herp derp.
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