[NOT A BUG] Problem with a key
Posted: Sun Jul 22, 2007 4:55 am
I am not sure if this is a bug or not.
I was just working on my scripts, and the control ini.
I run my game to check the results, and suddenly I cannot close RF or access the menu with the ESCAPE key. I restarted RF, rebooted the system and still I have the problem.
I am using RFEditPro 7.0 on windowsXPSP2, with an NVidia7500.
The changes I made in the ini file:
;*********************************************************
;
; Control.ini
;
; enable/disable keyboard commands
;
;*********************************************************
[Controls]
moveforward = false
movebackward = false
strafeleft = true
straferight = false
jump = false
crouch = false
run = false
lookup = false
lookdown = false
turnleft = false
turnright = false
lookstraight = false
attack = false
altattack = false
weapon0 = true
weapon1 = true
weapon2 = true
weapon3 = true
weapon4 = true
weapon5 = true
weapon6 = true
weapon7 = true
weapon8 = true
weapon9 = true
lookmode = true
cameramode = true
zoomin = false
zoomout = false
zoomweapon = true
holsterweapon = true
camerareset = true
quicksave = true
quickload = true
1stperson = true
3rdperson = true
isometric = true
screenshot = true
help = true
hud = true
lightonoff = true
useitem = true
inventory = true
console = true
dropweapon = true
reload = true
powerup = true
powerdown = true
I also restored the system to an earlier point, and the ini files were restored to default, but the same problem exists. I thought my ESCAPE key might not be working, but I tested it on another program, and it worked.
I just realized too that when I use the cursor keys to move the camera, nothing happens. It seems like all the controls I had changed to false have permenantly become that, even though they have been changed back to true.
Can you tell me what's the problem?
EDIT
Sorry to have bothered you.
I had this code in one of my scripts:
SetKeyPause(false);
Strange enough, I ran the game numerous times with the said script and thought it wasn't working, since I could still use the keys normally. I guess it was a bit lazy at first.
Everthing's working fine now.
I was just working on my scripts, and the control ini.
I run my game to check the results, and suddenly I cannot close RF or access the menu with the ESCAPE key. I restarted RF, rebooted the system and still I have the problem.
I am using RFEditPro 7.0 on windowsXPSP2, with an NVidia7500.
The changes I made in the ini file:
;*********************************************************
;
; Control.ini
;
; enable/disable keyboard commands
;
;*********************************************************
[Controls]
moveforward = false
movebackward = false
strafeleft = true
straferight = false
jump = false
crouch = false
run = false
lookup = false
lookdown = false
turnleft = false
turnright = false
lookstraight = false
attack = false
altattack = false
weapon0 = true
weapon1 = true
weapon2 = true
weapon3 = true
weapon4 = true
weapon5 = true
weapon6 = true
weapon7 = true
weapon8 = true
weapon9 = true
lookmode = true
cameramode = true
zoomin = false
zoomout = false
zoomweapon = true
holsterweapon = true
camerareset = true
quicksave = true
quickload = true
1stperson = true
3rdperson = true
isometric = true
screenshot = true
help = true
hud = true
lightonoff = true
useitem = true
inventory = true
console = true
dropweapon = true
reload = true
powerup = true
powerdown = true
I also restored the system to an earlier point, and the ini files were restored to default, but the same problem exists. I thought my ESCAPE key might not be working, but I tested it on another program, and it worked.
I just realized too that when I use the cursor keys to move the camera, nothing happens. It seems like all the controls I had changed to false have permenantly become that, even though they have been changed back to true.
Can you tell me what's the problem?
EDIT
Sorry to have bothered you.
I had this code in one of my scripts:
SetKeyPause(false);
Strange enough, I ran the game numerous times with the said script and thought it wasn't working, since I could still use the keys normally. I guess it was a bit lazy at first.
Everthing's working fine now.