mgs
Posted: Sun Sep 04, 2005 4:58 am
Map Generator System? Can't find this on the net, but you can
make pretty nice corridors. I put in a couple of 3dt's examples,
his big 'sample' map leaks, many faces were set to mirror also.
In the screenie, the level parts are mgs generated, it doesn't
do elevator shafts.
http://terrymorgan.net/mgs.zip 1.2 MB
first feed it an mgs.ini that says
d:\progutil\quake\mgs\sample
or whatever you have, just save it as mgs.ini
next, give it an output. map that already exists, like make a copy of crate.map in the prefabs, name it cratenew.map,
then you can run your corridor scripts. It sticks the corridor onto the existing room in room2new.map.
I think he's using my housncit.3ds from 2 years ago. Anyway just in case I select all check them 'empty' deselect, select all check solid.
I had problems falling through the floor 2 years ago, this may be fixed.
make pretty nice corridors. I put in a couple of 3dt's examples,
his big 'sample' map leaks, many faces were set to mirror also.
In the screenie, the level parts are mgs generated, it doesn't
do elevator shafts.
http://terrymorgan.net/mgs.zip 1.2 MB
first feed it an mgs.ini that says
d:\progutil\quake\mgs\sample
or whatever you have, just save it as mgs.ini
next, give it an output. map that already exists, like make a copy of crate.map in the prefabs, name it cratenew.map,
then you can run your corridor scripts. It sticks the corridor onto the existing room in room2new.map.
I think he's using my housncit.3ds from 2 years ago. Anyway just in case I select all check them 'empty' deselect, select all check solid.
I had problems falling through the floor 2 years ago, this may be fixed.