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a stunning example of modeling and skinning

Posted: Sun Aug 26, 2007 1:07 am
by darksmaster923

Posted: Tue Sep 18, 2007 9:33 pm
by zany_001
not bad at all, you better start getting better aye! :)

Posted: Wed Sep 19, 2007 12:11 am
by steven8
Now, that looks like more than 617 polys, doesn't it? I think that some fine texturing going on there. Very nice model.

Posted: Wed Sep 19, 2007 12:13 am
by darksmaster923
thats not me

Posted: Wed Sep 19, 2007 12:28 am
by steven8
darksmaster923 wrote:thats not me
I knew what you meant. I just meant that it's a good example. I'll tell ya, becoming a good modeler and texture artist is tough. I have tried to texture like the folks at Rareware, and brother. . .it don't happen overnight! This is just the sort of model to get and take apart and look at the skins and the UV mapping and mesh construction. Take it apart and learn from it.

I play (played) guitar, and a friend of mine who also played got us tickets to watch a classical guitarist one night. I came away all excited and enthused about the possibilities of what could be done with a guitar, while my friend was depressed that he'd never be that good. He was already much better than I was, and he was ready to quit. Just the wrong attitude. Watch things. Even the people who are the 'best', can always learn something. Tiger Woods has to tweak his swing from week to week. He has coaches, for heavens sake, and he's the world number one. How can anyone possibly 'teach' the world number one? There is always something to be learned.

Posted: Wed Sep 19, 2007 12:36 am
by zany_001
i reckon perhaps that model is normal mapped?but one day darkmaster, you too can b like he!!very soon too i reckon from the loook of you rguns.

Posted: Wed Sep 19, 2007 3:04 am
by darksmaster923
zany_001 wrote:i reckon perhaps that model is normal mapped?but one day darkmaster, you too can b like he!!very soon too i reckon from the loook of you rguns.
im pretty sure its not normal mapped, look at dat wireframe.

why thank you zany, i try.

Posted: Wed Sep 19, 2007 3:07 am
by zany_001
were is wireframe?

Posted: Wed Sep 19, 2007 3:09 am
by darksmaster923
press the small untextured pic on the top

Posted: Wed Sep 19, 2007 3:13 am
by zany_001
still looks normal mapped.

Posted: Wed Sep 19, 2007 4:25 am
by steven8
I agree with Zany on this. Most of the detail, and it's detail with depth, does not exist on that model. I'd say normal mapped as well.

Posted: Wed Sep 19, 2007 4:30 am
by zany_001
and the killer is the bevel in that grey area on the textured pic, on the wireframe, its a hard edge.still a good model tho.

Posted: Wed Sep 19, 2007 4:45 am
by steven8
But that is the beauty of good texturing. it's not just photo realistic, it's incredibly well thought out. It has highlights and detail placed just right to create the illusion of curves edges and cut outs and ins and whatnot. Look at the models in Banjo Kazooie. They are nothing but hexagons and rectangles textured so cleverly that they look rounded. Beautiful.

Posted: Wed Sep 19, 2007 10:46 am
by Juutis
I'd say the gun isn't normal mapped. The highlights and shadows are always in the same places. If it was normal mapped they would be in different places when looking from different angles, depending on where the light comes from. Excellent model, BTW, a really good example of what a good texture can do. I hope to get as good as this guy one day. :)

Posted: Wed Sep 19, 2007 3:41 pm
by paradoxnj
I imported it into Blender. It is not normal mapped. There's not much to it. Guns should be low poly. In this case, it's just a very good texture.