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ok i have a question on models and triggers

Posted: Sun Sep 16, 2007 6:16 am
by bradford789
can one model have multiple triggers im trying to make a elevator but i cant get it to work right im using bRunfromlist command on the moving platform entities but i cant get it to go back up on another trigger this is starting to make me mad does any one have any ideas on how i can do this thank you

Posted: Sun Sep 16, 2007 6:47 am
by bradford789
ok i got it to move down to the next trigger but the next trigger will not move the model back up im trying to make a elevator where it is controlled by triggers only to allow the player to pick if they want to go up or down but i cant get it to work im on for the next 1:15 mins please someone help me

Posted: Sun Sep 16, 2007 7:04 am
by steven8
I'm not sure if you can have more than one animation for a model, but then, I am a bit out of touch. I've been gone for awhile. You can maybe do it with scripting, but someone else would have to suggest something along those lines. I know we had a developer awhile back who created a working elevator. Check the demos to see what's out there.

Sorry I couldn't be of more help. I just wanted you to know there are people here to listen. Keep trying, and give those demos a look. Perhaps an asylum or Pickles demo may have an elevator.

Posted: Sun Sep 16, 2007 7:07 am
by bradford789
i looked at asylum demo it had nothing i will try Pickles demo it might have something thanks anyway for the help im glad there is someone on here to talk thanks again

Posted: Sun Sep 16, 2007 7:09 am
by bradford789
there is no Pickles demo in the downloads section do you know where i can find it

Posted: Sun Sep 16, 2007 7:11 am
by steven8
Try page 338 of your RF manual. Using Triggers and LogicGates. It tells how you can link them together to create complex actions. Good luck!

Posted: Sun Sep 16, 2007 7:12 am
by steven8
bradford789 wrote:there is no Pickles demo in the downloads section do you know where i can find it
Oops. Sorry. Dan Valeo demos. His username was Pickles. Sorry about that.

You'll find them right here: http://hosted.filefront.com/realityfactory/1506793

Posted: Sun Sep 16, 2007 7:13 am
by bradford789
thanks again i will try that

Posted: Sun Sep 16, 2007 7:15 am
by steven8
I'm afraid I have to get to bed. I've been up thirty plus hours straight now, and I'm pooped. Let use know how it comes out.

Posted: Sun Sep 16, 2007 7:23 am
by bradford789
will do and thanks again for the help

Posted: Sun Sep 16, 2007 11:59 am
by Juutis
There was a example level that had a working elevator with three floors (if I remember correctly) included in an old RF release.

Welcome to the forums, BTW. :)

Posted: Sun Sep 16, 2007 10:32 pm
by bradford789
ok where would i find that i found a few examples but they will not work because the people that posted them forgot to add the rest of the files to make it work

Posted: Sun Sep 16, 2007 11:37 pm
by steven8
bradford789 wrote:ok where would i find that i found a few examples but they will not work because the people that posted them forgot to add the rest of the files to make it work
Where did you find examples with missing files?

Posted: Sun Sep 16, 2007 11:38 pm
by bradford789
ok i found it but it is incomplete so i cant use it to make mine

I tired using logic gate but it only allows for two triggers is there another way to make a elevator that can be activated only by triggers on a multiple levels with the use of allowing the player to stop at any level

Posted: Sun Sep 16, 2007 11:40 pm
by bradford789