Question Regarding Mines
Posted: Tue Sep 25, 2007 3:01 am
Hi everyone! I'm Vily and my game is a science fiction game with dominant horror elements. I already completed the storyline. I carefully finished the plot with some details needing attention. The characters are still in development. I still have to complete the artwork in the pencil and paper design phase. I still have a lot of work to do but I could say that I have enough of a story to start working on the construction of the first game level.
Now, I am writing to you because I need to obtain more information about mines and the mining process. Some parts of my story takes place in a mine. But my question is, what type of mine is most appropriate in a rainforest? How are such mines layed out? Are there any realistic, detailed mine blueprints freely available? What buildings are built in a mine? What buildings are critical for any mine? I was thinking of open-pit mines but just recently I found out that those type of mines are mostly existent in desert regions. I need to put a mining operation in a rainforest because that's where the story shifts for some time. I've done research about the mines but there is limited relevant information about the topic on the internet. Thus, I would appreciate very much the aid of fellow game developers on lending me relevant information regarding my above stated concern.
Now, I am writing to you because I need to obtain more information about mines and the mining process. Some parts of my story takes place in a mine. But my question is, what type of mine is most appropriate in a rainforest? How are such mines layed out? Are there any realistic, detailed mine blueprints freely available? What buildings are built in a mine? What buildings are critical for any mine? I was thinking of open-pit mines but just recently I found out that those type of mines are mostly existent in desert regions. I need to put a mining operation in a rainforest because that's where the story shifts for some time. I've done research about the mines but there is limited relevant information about the topic on the internet. Thus, I would appreciate very much the aid of fellow game developers on lending me relevant information regarding my above stated concern.