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Help
Posted: Sat Oct 06, 2007 3:24 am
by Jue
do not want to bother to anybody, but the truth although I translate the manual with program, are many things that I do not include/understand, wanted that somebody gave its opinion me of like doing so that a vague door habra certain condition, I talk about to that the player takes to a card the one that utiliara to open to a door, if it does not take it does not open itself, this card of access must be in the inventory, another one custion is like doing so that in the inventory it appears tablets altogether of medicines 10 and when he takes one better his health. I then wait for its English aid and do not believe that the translators do not do it very well (programs).
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all they want to me but nobody understands to me.
Posted: Sat Oct 06, 2007 4:07 am
by darksmaster923
i am sorry, but i do not understand what u say.
Posted: Sat Oct 06, 2007 5:03 am
by AndyCR
Just a guess, but I hope it's right and that it makes it easier for someone to help you.
I don't want to bother anybody, but the truth is that although I try to translate the manual using a translator program into my own language, there are still many things that I do not understand. I want to know how to do things like open a door under a certain condition; more specifically, the player needs to get a card key to open a door, and if he does not have it it will not open. This card must show up in the inventory.
Another question is how I would make is so that in the inventory are medicines and when he takes one it raises the player's health,
I wait for help; sadly, the translator programs simply do not do a good enough job that I understand the manual fully.
Hope I guessed what you meant correctly,
Posted: Sat Oct 06, 2007 6:40 am
by darksmaster923
AndyCR wrote:Just a guess, but I hope it's right and that it makes it easier for someone to help you.
I don't want to bother anybody, but the truth is that although I try to translate the manual using a translator program into my own language, there are still many things that I do not understand. I want to know how to do things like open a door under a certain condition; more specifically, the player needs to get a card key to open a door, and if he does not have it it will not open. This card must show up in the inventory.
Another question is how I would make is so that in the inventory are medicines and when he takes one it raises the player's health,
I wait for help; sadly, the translator programs simply do not do a good enough job that I understand the manual fully.
Hope I guessed what you meant correctly,
ur translating the manual to english andy?????
Posted: Sat Oct 06, 2007 9:36 am
by Jay
@darksmaster: lol. Andy was just translating what Jue said to proper english:
Just a guess, but I hope it's right and that it makes it easier for someone to help you.
Hope I guessed what you meant correctly,
!!!
Posted: Sun Oct 07, 2007 1:29 am
by Jue
To open a door under condition
that the player takes an object to open the door. (key)
Since I do it?
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God this is like communicating with a civilization but outpost to me
Posted: Sun Oct 07, 2007 1:30 am
by scott
jue, what language do you speak?
Spanish
Posted: Sun Oct 07, 2007 1:35 am
by Jue
I speak Spanish, hears what to helped me it is enough that I come from another program to similiar, but RF this to years light of.
A greeting
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I am not a genius, but I am well obstinate
Posted: Sun Oct 07, 2007 1:36 am
by scott
so, so, so.... any spanish speaking person on the forums, as the translater isnt too good
Posted: Sun Oct 07, 2007 5:01 am
by AndyCR
I speak Spanish, but not very well- probably not well enough to be a major help.
Posted: Sun Oct 07, 2007 6:18 am
by ericssin
I speak Spanish as my mother tongue (I'm from Bolivia
) Andy's interpretation is correct, the text has Spanish grammar structures by the way. Anyways if you can answer his question I can help by translating to Spanish if he doesn't understand something.
Posted: Sun Oct 07, 2007 3:00 pm
by steven8
I had doors in Castle of the Pharaoh which required keys to open, and I remember they required a combination of triggers and logic gates. However, it's been so long and the original levels no longer exist as level files. I'm downloading my demo right now to see if I can recall.
Here is a link to the triggers and logic gate help page:
file:///C:/RealityFactory/docs/Trigger.htm
Just looking at it, I am not sure. ericssin, if you can maybe do a good translation of this page for jue, it may be of good help. I will take a closer look and see what I can come up with.
Posted: Sun Oct 07, 2007 5:07 pm
by steven8
Here is a link to a key demo Hike1 put together. Although it was created in an earlier version of RF, these entities and the way it works hasn't changed. It has a nice HTML presentation, and a txt file describing what to do. Unzip all the files into the same folder, and open the html file into your browser:
http://h1.ripway.com/steven8/keydemo.zip
Posted: Sun Oct 07, 2007 7:35 pm
by zany_001
so, so, so.... any spanish speaking person on the forums, as the translater isnt too good Razz
have you heard of this guy called FREDORICO!?!?!?!?!? you know...THE GUY WHO JUST RELEASED PHYSICS!?!?!?!??!?....
j/k, not angry ow.
Posted: Sun Oct 07, 2007 10:42 pm
by paradoxnj
Dude...Federico is Italian. Spanish and Italian are similar though. He may be of help.