Importing .map into RFEditPro

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
User avatar
Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Importing .map into RFEditPro

Post by Sph!nx »

Well, this is undoudably a question answered many times but I must have overlooked the obvious. Well here it goes;

I really can't seem to get the hang of RFEditPro so I made a test map (a simple box) in Valve Hammer Editor and now when I import it (as .map) I can't get any textures on them. I slightly recall; there was a simple step to be taken to fully 'integrate' the new brushes into the editor.

Any help? Thanks ahead.

Prepare yourself for a lot more stupid questions from me! :twisted:
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

Select all brushes -> Page down (face attributes) -> Set the scales, offsets and rotation to reasonable values.
Pain is only psychological.
User avatar
Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Post by Sph!nx »

Excellent! Thanks alot!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
Post Reply