Outdoor areas
Posted: Sun Oct 21, 2007 2:43 am
Okay, a few more questions:
I've been working on a terrain for a large outdoor level. To make large outdoor areas; I can't use brushes larger than 4000 texels and I can scale everything down for even larger area's right? What should I concidder as the absolute maximum in outdoor spaces with these two techniques in mind? Also, what scales can you recommend me? 0.8, 0.4 ?
Now here's my question regarding FPS. I want large open spaces, therefore I limit the viewdistance and mask that with a fog effect to keep 'system stress' to a minimum. Now I do wonder if there is a limit of objects behind the view of the player. In other words; is there somekind of entity limit?
Thanks ahead!
I've been working on a terrain for a large outdoor level. To make large outdoor areas; I can't use brushes larger than 4000 texels and I can scale everything down for even larger area's right? What should I concidder as the absolute maximum in outdoor spaces with these two techniques in mind? Also, what scales can you recommend me? 0.8, 0.4 ?
Now here's my question regarding FPS. I want large open spaces, therefore I limit the viewdistance and mask that with a fog effect to keep 'system stress' to a minimum. Now I do wonder if there is a limit of objects behind the view of the player. In other words; is there somekind of entity limit?
Thanks ahead!