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Blender

Posted: Sat Jul 09, 2005 8:47 am
by Microman171
Is it possible to convert blender files into .act files? :?: :?:

Posted: Sat Jul 09, 2005 3:02 pm
by GD1
yep. just need to export as wavefront .OBJ and import into milkshape, where you can export a genesis 3D .BDY to compile into an .ACT file with actstudio.exe

im sure there's a simpler way, but thats how i know to do it.

Posted: Sat Jul 09, 2005 9:50 pm
by Microman171
Thanks very much GD1. Do all of the bones and all work in blender when transported to milkshape or do you have to do extra modeling.

Posted: Sun Jul 10, 2005 4:24 am
by GD1
it should all work, but i dont have much experience animating in blender.

you would probably be best off making the model and skeleton in Blender and then using MilkShape to make the animations, because it takes a lot of tweaking even for the best-of-the-best to get an animation right and with MilkShape you can export the animations (.mot) directly. theres probably a way to animate in Blender too (im sure there is) but this way there's one less step and a lot less hastle.

Posted: Sun Jul 10, 2005 7:56 am
by Microman171
K thanks GD1 8) 8)